Maximize your GPU knowledge with these graphics development tools, libraries, and software development kits that enable developers to debug, profile, analyze,  and query to harness the benefits of AMD GPUs, CPUs and APUs.


GPUOpen-logo-blackAMD’s commitment to open source is growing. AMD recently launched, an initiative designed to enable developers to create ground-breaking PC games, computer generated imagery and GPU computing applications for great performance and lifelike experiences using no cost and open development tools and software. The GPUOpen initiative provides access to a comprehensive collection of visual effects, productivity tools, and other content at no cost. Easily shareable and downloadable, GPUOpen enables developers to level-up code and unlock the full potential of software development. Visit GPUOpen for many of the tools that are listed on this page.


Compressonator — Is an open source set of tools for compressing textures and creating mip-map levels. It is essential for game developers to be able to deliver high quality, high definition texture images in the fastest possible way. With Compressonator, you can easily adjust compression quality and formats to suit a variety of requirements using simple interfaces either from a library or command line application.

CodeXL — CodeXL is a comprehensive, open source tool suite that enables developers to harness the benefits of AMD GPUs, CPUs and APUs. Developers can debug, profile and analyze their applications with a full system-wide view on AMD APU, GPU and CPUs.

EDID Utility — This utility is a useful tool that can read the Extended Display Identification Data information from connected display devices and save it to a text or binary file.

GPU PerfStudio — GPU PerfStudio is a GPU performance analysis & debugging tool that includes a frame debugger, frame profiler, shader debugger, shader editing and API trace. This tool will achieve best results with AMD GPUs.

Radeon GPU Analyzer (RGA) — Is an offline compiler and performance analysis tool for DirectX® shaders, OpenGL® shaders, Vulkan® shaders and OpenCL™ kernels.


AMD GPU Services (AGS) Library — This library provides software developers with the ability to query AMD GPU software and hardware state information that is not normally available through standard operating system or graphic APIs. It reads into the Display Library (ADL) SDK.

GPUPerfAPI — GPUPerfAPI is a library that can be integrated directly into your own graphics or compute application for accessing GPU performance counters. It requires AMD Radeon™ HD series graphic cards.





AMD LiquidVR™ — An AMD technology initiative aimed at enabling a fully immersive and comfortable virtual reality experience by creating a new programming model that fully exploits the capabilities of modern GPUs, like AMD Radeon™ products. One of the key technology goals of LiquidVR™ is to reduce motion-to-photon latency and deliver a consistent frame rate.

ADL SDK — ADL SDK delivers a unified API set across Windows & Linux and supports both managed (C#) and unmanaged (C/C++) development. It’s designed to access display driver functionality for AMD Radeon™ and FirePro™ graphics cards.

Radeon ProRender Technology – Open source. Cross-platform. Highly scalable. Radeon ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images. Built on highly efficient, high-performance Radeon Rays technology, Radeon ProRender’s complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results.

OpenGL ES SDK — libraries and headers that developers can use to create 3D graphics applications using the OpenGL ES 2 API