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Home > Tools & SDKs > Graphics Development > GPU ShaderAnalyzer

GPU ShaderAnalyzer

Overview

GPU ShaderAnalyzer is a tool for analyzing the performance of pixel, vertex, geometry, hull, domain and compute shaders for ATI Radeon™ graphics cards. It gives you accurate performance estimates for your shaders and even allows you to view disassembly of the generated hardware shader, all without having to run the application on actual hardware. GPU ShaderAnalyzer can be used as a GUI tool for interactive tuning of your shaders or in command line mode to generate detailed reports. It supports Direct3D (D3D9.0 – D3D11) and OpenGL (GLSL 1.50, arb_fp and arb_vp) shaders. To analyze stream kernels (OpenCL, Brook+ and IL), please download Stream KernelAnalyzer.

Go to Downloads

What’s New?

What’s New in Version 1.59

  • Support for Catalyst™ driver 12.1-12.4

Requirements

  • Windows® XP, Windows® Vista® or Windows® 7
  • Microsoft® DirectX® SDK (April 07 or later).

Getting Started

  • Enter your shader into the Source Code window. You can load it via the File menu, drag and drop it onto the window or type it in from scratch if you prefer.
  • If you load your shader via the File menu or drag and drop, GPU ShaderAnalyzer will attempt to automatically detect the shader type.This functionality can be changed in the Options.
  • Ensure the Source type is set correctly and, if required, the HLSL or GLSL Target is also set correctly for your shader.
  • If your shader is HLSL then you may need to set the Function correctly for your shader.
  • Click the Compile button. Auto compile can be enabled in the Options
  • If your shader is compiled successfully you should see the disassembly of it in the Object Code window.

The Compiler Statistics window and D3D Assembly Statistics window will list statistics about your program. If you wish to see disassembly of the hardware shader as generated by ATI’s Shader Compiler, you may select the ATI Radeon™ graphics card you are interested in from the Format list above the Object Code.

GPU ShaderAnalyzer Screenshot

Feedback or questions?

  • GPU Tools Forum

Downloads

File Name Version Size Launch Date OS Bitness Description
GPUShaderAnalyzerv1.59.0.3208.msi 1.59 34 MB 04/24/2012 Windows® 32-bit/64-bit GPU ShaderAnalyzer pixel and vertex shaders performance analyzer

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Tools & SDKs

  • Heterogeneous Computing
    • Aparapi
    • APP Kernel Analyzer
    • APP Profiler
      • Getting Started
        • System Requirements
        • Installation
        • Successful Installation
        • Using The Visual Studio Plugin
        • Using the Command Line Interface
        • Known Issues
        • Support
      • User Guide
        • APP Profiler Session Explorer
        • APP Profiler Session
        • APP Profiler Timeline
        • APP Profiler Summary Pages
        • APP Profiler Code Viewer
        • APP Profiler Kernel Occupancy Viewer
        • APP Profiler Settings
        • APP Profiler Session Parameters
        • Description of Configuration Files
        • APP Profiler Kernel Occupancy
        • CLPerfMarkerAMD Library
    • Accelerated Parallel Processing (APP) SDK
      • Downloads
        • Download Archive
      • System Requirements & Driver Compatibility
      • Documentation
      • Bolt C++ Template Library
        • AMD Bolt Sample Code Contest Official Rules
      • Samples & Demos
      • Compute System Recommendations
      • Intro OpenCL Tutorial
      • Open Source Libraries
      • Support
    • Accelerated Parallel Processing Math Libraries (APPML)
    • CodeAnalyst Performance Analyzer
      • CodeAnalyst for Linux®
      • CodeAnalyst for Windows®
      • PMU Extension Driver
      • CodeAnalyst Archive
    • CodeXL
    • gDEBugger
      • gDEBugger User Guide
        • Getting started with gDEBugger
        • Toolbars
        • Views
        • Dialogs
        • How Do I…
        • FAQ
        • Supported Extensions
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  • CPU Development
    • Advanced Platform Management Link (APML)
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      • Building with ACML
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    • Tools for DMTF DASH
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      • Developer Guide
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      • Inactive Files
  • Graphics Development
    • Display Library (ADL) SDK
    • ATI GPU Services (AGS) Library
    • GPU PerfStudio 2
      • API Trace
      • Frame Debugger
      • Frame Profiler
      • Shader Debugger
      • Shader Editor
      • Previous versions
    • GPU ShaderAnalyzer
    • GPUPerfAPI
    • OpenGL ES SDK
    • Quad-Buffer SDK
    • FirePro SDK
      • FirePro News & Events
    • Radeon™ SDK
  • Open Source
    • GCC & GNU Toolchains
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