
Previous versions

GPU PerfStudio 2.12 Improvements
- Improved process targeting – the user can specifiy the maximum number of process hops
- The server now responds to commands up to 33% faster than before
- Profiler counters are now more accurate for multipass profiling
- Fix for multisampled depth stencil appearing black in the client
- Fix for multisampled textures in DX10 apps not appearing in the client
- Fix for OpenGL GL_TRUE format image appearing black in the client
- Improved memory usage with map/unmap
GPU PerfStudio 2.11 Improvements
- OpenGL users with 7000 series GPU’s please use 12.8 Catalyst Display Drivers
- Support for GLSL in-game shader editing and re-insertion
- Direct3D performance marker Profiling
- This feature allows the user to profile the performance marker items for GPU Time from the API Trace window
- The profile shows the absolute GPU Time as well as a relative percentage GPU time w.r.t the frame GPU Time
- Expand/Collapse all Direct3D performance marker tree items in API Trace view window
- API Trace tooltip info now shows GPU Time values for Direct3D performance markers
- Add support for additional OpenGL draw call APIs , double precision formats, and sampler objects
- glDrawArraysInstancedBaseInstance
- glDrawElementsInstancedBaseInstance
- glDrawElementsInstancedBaseVertexBaseInstance
- glMultiDrawArraysIndirectAMD
- glMultiDrawElementsIndirectAMD
- glCopyBufferSubData
- The OpenGL pipeline stages now have the correct GL names
- Support for OpenGL GL_TEXTURE_SRGB_DECODE_EXT and sampler objects
- A new column has been added to the API Trace view window to show the CPU time spent by each API call in the driver
- Improved GL Profile support, for faster profiles.
- Improved support for PRO, LE and XT flavors of Juniper cards
- Optimizations for faster DirectX11 ™ profiles on pre-7000 cards
- Support for DX11 RenderTargetBlendDesc and Stencil Ref value
- The GPU PerfStudio2 client now requires Microsoft .NET Framework 4
GPU PerfStudio 2.10 Improvements:
- Support for editing of pre-compiled debug shaders
- Enhanced profiler support for Southern Islands GPUs
- Index and vertex buffer scan be saved to disk
- Texture viewer now has a Y-flip option
- GPU PerfStudio2 is now OpenGL Core Profile compliant
- Support for more game titles
- DX11 depth stencil states and render target blend states now display correctly
- General stability improvements in the OpenGL server
- Improved memory usage in the OpenGL profiler