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Home > Tools & SDKs > Graphics Development > GPU PerfStudio 2 > Previous versions

Previous versions

Previous versions

GPU PerfStudio 2.12 Improvements

  • Improved process targeting – the user can specifiy the maximum number of process hops
  • The server now responds to commands up to 33% faster than before
  • Profiler counters are now more accurate for multipass profiling
  • Fix for multisampled depth stencil appearing black in the client
  • Fix for multisampled textures in DX10 apps not appearing in the client
  • Fix for OpenGL GL_TRUE format image appearing black in the client
  • Improved memory usage with map/unmap

GPU PerfStudio 2.11 Improvements

  • OpenGL users with 7000 series GPU’s please use 12.8 Catalyst Display Drivers
  • Support for GLSL in-game shader editing and re-insertion
  • Direct3D performance marker Profiling
    • This feature allows the user to profile the performance marker items for GPU Time from the API Trace window
    • The profile shows the absolute GPU Time as well as a relative percentage GPU time w.r.t the frame GPU Time
  • Expand/Collapse all Direct3D performance marker tree items in API Trace view window
  • API Trace tooltip info now shows GPU Time values for Direct3D performance markers
  • Add support for additional OpenGL draw call APIs , double precision formats, and sampler objects
    • glDrawArraysInstancedBaseInstance
    • glDrawElementsInstancedBaseInstance
    • glDrawElementsInstancedBaseVertexBaseInstance
    • glMultiDrawArraysIndirectAMD
    • glMultiDrawElementsIndirectAMD
    • glCopyBufferSubData
  • The OpenGL pipeline stages now have the correct GL names
  • Support for OpenGL GL_TEXTURE_SRGB_DECODE_EXT and sampler objects
  • A new column has been added to the API Trace view window to show the CPU time spent by each API call in the driver
    • Improved GL Profile support, for faster profiles.
    • Improved support for PRO, LE and XT flavors of Juniper cards
    • Optimizations for faster DirectX11 ™ profiles on pre-7000 cards
  • Support for DX11 RenderTargetBlendDesc and Stencil Ref value
  • The GPU PerfStudio2 client now requires Microsoft .NET Framework 4

 GPU PerfStudio 2.10 Improvements:

  • Support for editing of pre-compiled debug shaders
  • Enhanced profiler support for Southern Islands GPUs
  • Index and vertex buffer scan be saved to disk
  • Texture viewer now has a Y-flip option
  • GPU PerfStudio2 is now OpenGL Core Profile compliant
  • Support for more game titles
  • DX11 depth stencil states and render target blend states now display correctly
  • General stability improvements in the OpenGL server
  • Improved memory usage in the OpenGL profiler


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Tools & SDKs

  • Heterogeneous Computing
    • Aparapi
    • APP Kernel Analyzer
    • APP Profiler
      • Getting Started
        • System Requirements
        • Installation
        • Successful Installation
        • Using The Visual Studio Plugin
        • Using the Command Line Interface
        • Known Issues
        • Support
      • User Guide
        • APP Profiler Session Explorer
        • APP Profiler Session
        • APP Profiler Timeline
        • APP Profiler Summary Pages
        • APP Profiler Code Viewer
        • APP Profiler Kernel Occupancy Viewer
        • APP Profiler Settings
        • APP Profiler Session Parameters
        • Description of Configuration Files
        • APP Profiler Kernel Occupancy
        • CLPerfMarkerAMD Library
    • Accelerated Parallel Processing (APP) SDK
      • Downloads
        • Download Archive
      • System Requirements & Driver Compatibility
      • Documentation
      • Bolt C++ Template Library
        • AMD Bolt Sample Code Contest Official Rules
      • Samples & Demos
      • Compute System Recommendations
      • Intro OpenCL Tutorial
      • Open Source Libraries
      • Support
    • Accelerated Parallel Processing Math Libraries (APPML)
    • CodeAnalyst Performance Analyzer
      • CodeAnalyst for Linux®
      • CodeAnalyst for Windows®
      • PMU Extension Driver
      • CodeAnalyst Archive
    • CodeXL
    • gDEBugger
      • gDEBugger User Guide
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  • CPU Development
    • Advanced Platform Management Link (APML)
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    • LibM
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    • Open64 SDK
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    • SimNow™ Simulator
    • Tools for DMTF DASH
    • x86 Open64 Compiler Suite
      • Developer Guide
      • Apps & Libraries Built by x86 Open64
      • Inactive Files
  • Graphics Development
    • Display Library (ADL) SDK
    • ATI GPU Services (AGS) Library
    • GPU PerfStudio 2
      • API Trace
      • Frame Debugger
      • Frame Profiler
      • Shader Debugger
      • Shader Editor
      • Previous versions
    • GPU ShaderAnalyzer
    • GPUPerfAPI
    • OpenGL ES SDK
    • Quad-Buffer SDK
    • FirePro SDK
      • FirePro News & Events
    • Radeon™ SDK
  • Open Source
    • GCC & GNU Toolchains
    • OpenCL™ Emulator-Debugger
    • Tapper

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