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Home > Tools & SDKs > Graphics Development > GPU PerfStudio 2

GPU PerfStudio 2

Overview

GPU PerfStudio 2 gives developers control with seamless workflow integration. Spend more time writing code and less time debugging. Identify performance and algorithm issues early in the development cycle, and meet your quality and performance goals.GPU PerfStudio 2 is the second generation GPU Performance Analysis & Debugging Tool from AMD. It offers clear advantages to developers by cutting software development time and improving graphics quality.

Go to Downloads

Key Features:

  • Integrated Frame Profiler
  • Integrated Frame Debugger
  • Integrated Shader Debugger with support for DirectX™ HLSL and ASM
  • Integrated API Trace with CPU timing information
  • Client / Server model
  • GPU PerfStudio 2 Client runs locally or remotely over the network
  • GPU PerfStudio 2 Server supports 32-bit and 64-bit applications
  • Supports DX11, DX10.1, DX10 and OpenGL 4.0 applications
  • No special build required for your application
  • Customizable Client GUI, define and save your own window layouts
  • Drag and drop your application onto the server to start debugging
  • No installation required – copy and run anywhere – your settings go with you

GPU PerfStudio 2.12 Improvements

  • Improved process targeting – the user can specifiy the maximum number of process hops
  • The server now responds to commands up to 33% faster than before
  • Profiler counters are now more accurate for multipass profiling
  • Fix for multisampled depth stencil appearing black in the client
  • Fix for multisampled textures in DX10 apps not appearing in the client
  • Fix for OpenGL GL_TRUE format image appearing black in the client
  • Improved memory usage with map/unmap

Improvements in previous versions

Integrated tools

GPU PerfStudio 2 integrates four tools that are key for the contemporary graphics developer;

A Frame Debugger that allows you to visualize the graphics state and resources in your frame, a Frame Profiler that allows you to identify per draw call performance issues at the hardware counter level, a Shader Debugger that allows you to step through and analyze your shader code and its output, and an API Trace window with integrated CPU timing information.

This screen shot shows the Frame Profiler and, Frame Debugger in use at the same time. In this scenario the profiler was used to identify an expensive draw call. The draw call was selected in the blue list on the right hand side causing the Frame Debugger to jump to that draw call. The vertex and index buffer, the texture assets, and depth buffer for this draw call are currently displayed. The pixel shader code can be stepped through where the relationship between the code and assets can be thoroughly explored to identify costly aspects of the shader.

  • Frame Debugger
  • Frame Profiler
  • Shader Debugger
  • Shader Editing
  • API Trace

Product Support

  • GPU Tools Developer Forum

Downloads

File Name Version Size Launch Date OS Bitness Description
GPUPerfStudio2.12.1280.0.zip 2.12 43 MB 1/9/2013 The server requires Windows® 7, Windows® 8 or Vista. The client will run on Windows® 7, Windows® 8 Vista, and XP 32-bit / 64-bit GPU PerfStudio 2.12 is a fully featured Performance Tool with Integrated Frame Debugger, Frame Profiler and Shader Debugger.

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Tools & SDKs

  • Heterogeneous Computing
    • Aparapi
    • APP Kernel Analyzer
    • APP Profiler
      • Getting Started
        • System Requirements
        • Installation
        • Successful Installation
        • Using The Visual Studio Plugin
        • Using the Command Line Interface
        • Known Issues
        • Support
      • User Guide
        • APP Profiler Session Explorer
        • APP Profiler Session
        • APP Profiler Timeline
        • APP Profiler Summary Pages
        • APP Profiler Code Viewer
        • APP Profiler Kernel Occupancy Viewer
        • APP Profiler Settings
        • APP Profiler Session Parameters
        • Description of Configuration Files
        • APP Profiler Kernel Occupancy
        • CLPerfMarkerAMD Library
    • Accelerated Parallel Processing (APP) SDK
      • Downloads
        • Download Archive
      • System Requirements & Driver Compatibility
      • Documentation
      • Bolt C++ Template Library
        • AMD Bolt Sample Code Contest Official Rules
      • Samples & Demos
      • Compute System Recommendations
      • Intro OpenCL Tutorial
      • Open Source Libraries
      • Support
    • Accelerated Parallel Processing Math Libraries (APPML)
    • CodeAnalyst Performance Analyzer
      • CodeAnalyst for Linux®
      • CodeAnalyst for Windows®
      • PMU Extension Driver
      • CodeAnalyst Archive
    • CodeXL
    • gDEBugger
      • gDEBugger User Guide
        • Getting started with gDEBugger
        • Toolbars
        • Views
        • Dialogs
        • How Do I…
        • FAQ
        • Supported Extensions
        • System Requirements & Installation
        • Legal Information
        • Contact Information
  • CPU Development
    • Advanced Platform Management Link (APML)
    • Core Math Library (ACML)
      • Downloads & Resources
        • Building with ACML
        • How to use ACML with different versions of GCC/GFORTRAN
      • Archive Downloads
      • Product Features
      • Redistribution Agreements
    • LibM
      • ACML_MV
      • LibM Functions
    • Open64 SDK
      • Building with ACML
    • SimNow™ Simulator
    • Tools for DMTF DASH
    • x86 Open64 Compiler Suite
      • Developer Guide
      • Apps & Libraries Built by x86 Open64
      • Inactive Files
  • Graphics Development
    • Display Library (ADL) SDK
    • ATI GPU Services (AGS) Library
    • GPU PerfStudio 2
      • API Trace
      • Frame Debugger
      • Frame Profiler
      • Shader Debugger
      • Shader Editor
      • Previous versions
    • GPU ShaderAnalyzer
    • GPUPerfAPI
    • OpenGL ES SDK
    • Quad-Buffer SDK
    • FirePro SDK
      • FirePro News & Events
    • Radeon™ SDK
  • Open Source
    • GCC & GNU Toolchains
    • OpenCL™ Emulator-Debugger
    • Tapper

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