GraphicsDev_QuadBuffer_1140x100

This SDK allows developers to access AMD’s Quad-Buffer API to support stereoscopic 3D displays that require frame sequential or frame packed format input using custom DirectX 9,10, and 11 extensions. Examples of stereoscopic 3D monitors are listed here: http://sites.amd.com/us/recommended/Pages/hd3d-panels.aspx. Examples of additional supported displays are listed here: http://www.amd.com/us/Documents/3D-displays-compatible.pdf.  The API outlined in this SDK can be used for showing DirectX games in stereoscopic 3D, video playback applications and viewing 3D pictures. This API also abstracts the underlying display interface technology. This means the developer doesn’t have to code differently for DisplayPort, HDMI, DVI, or VGA 3D displays since the transport mechanism of the stereo image pairs is transparent to the application. Scroll down to download the SDK.

Notes:

This API is supported by the following AMD Products:

  • ATI Radeon® HD 5000 series GPUs
  • AMD Radeon® HD 6000 series GPUs
  • AMD Radeon® HD 7000 series GPUs
  • AMD A-Series APUs

DirectX 9, 10 and 11 are all supported.

Support for HDMI 3D, DisplayPort 3D and DVI 3D displays is included in the latest AMD Catalyst Driver.

The application is required to generate the Left and Right eye images, which will then be written onto the Quad-Buffer.

Some monitors may require a special method to indicate frame polarity – please communicate with the display vendor for more information.

Downloads

File Name Version Size Launch Date OS Bitness Description

File Name

Version

1.1

Size

2.5 MB

Launch Date

04/18/2013

OS

Windows

Bitness

32-/64-bit

Description

SDK to allow developers to access AMD’s Quad-Buffer API (DirectX 9,10, & 11) to support Stereoscopic 3D displays. Version 1.1 includes bug fixes and adds project files for Visual Studio 2008 and 2010.
Version 1.0 is no longer available for download

File Name

Version

1.0

Size

2.5 MB

Launch Date

07/29/2011

OS

Windows

Bitness

32-/64-bit

Description

SDK to allow developers to access AMD’s Quad-Buffer API (DirectX 9,10, & 11) to support Stereoscopic 3D displays.