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Home > Tools & SDKs > Graphics Development > OpenGL ES SDK

OpenGL ES SDK

Overview

The AMD OpenGL ES SDK is a set of libraries and headers that developers can use to create 3D graphics applications using the OpenGL ES 2 API natively on Microsoft Windows® and Linux® operating systems.

The Khronos Group developed OpenGL ES 2 as a royalty-free, cross-platform API to enable modern graphics capabilities on mobile platforms. OpenGL ES 2 is a subset of the full OpenGL 2 specification, but provides a smaller, lightweight API, limited to the core functionality required to support fully programmable 3D graphics, without the overhead of legacy features. This API has been adopted by many embedded devices such as consoles, mobile phones, handheld computers, and vehicles. Additionally, the Khronos Group derived WebGL, an open standard for delivering 3D graphics to the web, from OpenGL ES, incorporating features such as the GLSL ES shading language.

In order to facilitate a common method of interfacing graphics APIs, such as OpenGL ES, with the window system of the native platform, The Khronos Group developed EGL, a cross-platform API that provides support for context management, surface binding, and rendering synchronization.

Typically, emulators or translation layers are required to develop and execute OpenGL ES application in desktop environments, but with this SDK, AMD provides fully compliant native support for OpenGL ES 2 and EGL on systems running AMD Radeon™ HD, AMD Mobility Radeon™ HD, and AMD FirePro™ graphics cards.

Included Tools and Libraries

  • OpenGL ES 2 and EGL headers
  • 32 bit and 64 bit OpenGL ES 2 libraries for Microsoft Windows® and Linux® environments
  • 32 bit and 64 bit EGL libraries for Microsoft Windows® and Linux® environments
  • Sample application for interfacing OpenGL ES 2 and EGL with Microsoft Windows® and Linux® operating systems.

Documentation

  • A simple tutorial for developing with EGL and OpenGL ES 2 is included in the SDK
  • OpenGL ES specifications and reference.
  • EGL specifications and samples.

Download

  • AMD OpenGL ES SDK

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Tools & SDKs

  • Heterogeneous Computing
    • Aparapi
    • APP Kernel Analyzer
    • APP Profiler
      • Getting Started
        • System Requirements
        • Installation
        • Successful Installation
        • Using The Visual Studio Plugin
        • Using the Command Line Interface
        • Known Issues
        • Support
      • User Guide
        • APP Profiler Session Explorer
        • APP Profiler Session
        • APP Profiler Timeline
        • APP Profiler Summary Pages
        • APP Profiler Code Viewer
        • APP Profiler Kernel Occupancy Viewer
        • APP Profiler Settings
        • APP Profiler Session Parameters
        • Description of Configuration Files
        • APP Profiler Kernel Occupancy
        • CLPerfMarkerAMD Library
    • Accelerated Parallel Processing (APP) SDK
      • Downloads
        • Download Archive
      • System Requirements & Driver Compatibility
      • Documentation
      • Bolt C++ Template Library
        • AMD Bolt Sample Code Contest Official Rules
      • Samples & Demos
      • Compute System Recommendations
      • Intro OpenCL Tutorial
      • Open Source Libraries
      • Support
    • Accelerated Parallel Processing Math Libraries (APPML)
    • CodeAnalyst Performance Analyzer
      • CodeAnalyst for Linux®
      • CodeAnalyst for Windows®
      • PMU Extension Driver
      • CodeAnalyst Archive
    • CodeXL
    • gDEBugger
      • gDEBugger User Guide
        • Getting started with gDEBugger
        • Toolbars
        • Views
        • Dialogs
        • How Do I…
        • FAQ
        • Supported Extensions
        • System Requirements & Installation
        • Legal Information
        • Contact Information
  • CPU Development
    • Advanced Platform Management Link (APML)
    • Core Math Library (ACML)
      • Downloads & Resources
        • Building with ACML
        • How to use ACML with different versions of GCC/GFORTRAN
      • Archive Downloads
      • Product Features
      • Redistribution Agreements
    • LibM
      • ACML_MV
      • LibM Functions
    • Open64 SDK
      • Building with ACML
    • SimNow™ Simulator
    • Tools for DMTF DASH
    • x86 Open64 Compiler Suite
      • Developer Guide
      • Apps & Libraries Built by x86 Open64
      • Inactive Files
  • Graphics Development
    • Display Library (ADL) SDK
    • ATI GPU Services (AGS) Library
    • GPU PerfStudio 2
      • API Trace
      • Frame Debugger
      • Frame Profiler
      • Shader Debugger
      • Shader Editor
      • Previous versions
    • GPU ShaderAnalyzer
    • GPUPerfAPI
    • OpenGL ES SDK
    • Quad-Buffer SDK
    • FirePro SDK
      • FirePro News & Events
    • Radeon™ SDK
  • Open Source
    • GCC & GNU Toolchains
    • OpenCL™ Emulator-Debugger
    • Tapper

©2013 Advanced Micro Devices, Inc. OpenCL and the OpenCL logo are trademarks of Apple, Inc., used with permission by Khronos.

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