Tier2_Graphics_Dev_1140x150

Maximize your GPU knowledge with these graphics development tools.

Tools

CodeXL

   OpenCL

AMD CodeXL is a comprehensive tool suite that enables developers to harness the benefits of AMD CPUs, GPUs and APUs.

GPU PerfStudio 2

DirectX | OpenGL

GPU PerfStudio 2 is a GPU performance analysis & debugging tool that includes a frame debugger, frame profiler, shader debugger, shader editing and API trace. This tool will achieve best results with AMD GPUs.

GPU ShaderAnalyzer

D3D | OpenGL

GPU ShaderAnalyser provides a static performance estimate of shaders for AMD Radeon™ graphics cards. It allows you to view disassembly of the generated hardware shader, all without having to run the application on actual hardware.

Libraries

AMD GPU Services Library

This library provides software developers with the ability to query AMD GPU software and hardware state information that is not normally available through standard operating system or graphic APIs. It reads into the Display Library (ADL) SDK.

GPUPerfAPI

DirectX | OpenGL | OpenCL

GPUPerfAPI is a library that can be integrated directly into your own graphics or compute application for accessing GPU performance counters. It requires AMD Radeon™ HD series graphic cards.

SDKs

ADL SDK

C | C++ | C#

ADL SDK delivers a unified API set across Windows & Linux and supports both managed (C#) and unmanaged (C/C++) development. It’s designed to access display driver functionality for AMD Radeon™ and FirePro™ graphics cards.

AMD FirePro SDK

OpenGL | OpenCL | DirectX

AMD FirePro SDK is a repository of samples with complete source code intended for educational purposes. The base code is up to date with the latest specification on FirePro specific features and can be seen as a guideline for good coding practice, to achieve the best performance from your FirePro(TM) graphics card or FireGL(TM) graphics accelerator.

AMD Radeon™ SDK

Direct X | OpenGL

AMD Radeon™ SDK is a list of code samples to help you get the most out of AMD’s latest products using Microsoft® DirectX® or OpenGL for 3D graphics.

OpenGL ES SDK

OpenGL

libraries and headers that developers can use to create 3D graphics applications using the OpenGL ES 2 API

Quad-Buffer SDK

DirectX

This SDK allows developers to access AMD’s Quad-Buffer API to support stereoscopic 3D displays that require frame sequential or frame packed format input using custom DirectX extensions on AMD Radeon graphics cards or A-Series APUs.

Archive

Legacy Graphics Development Tools

These tools and libraries have reached end of life and are no longer supported but they, and the corresponding documentation, are still available for download if you need them.


I asked several developers that I ran into at various informal moments how they were getting on with Fusion and whether they were finding it useful. Those I spoke with tended to be in areas like medical imaging and videogame development, which already make plenty of use of graphics processing. They seemed enthusiastic, and I suspect they were a little more so by the end of the conference, as AMD painted a convincing portrait of the benefits of Fusion during the keynote speeches and breakout sessions.