AMD Graphics Development Tools and SDKs

Maximize your GPU knowledge with these graphics development tools, libraries, and software development kits that enable developers to debug, profile, analyze,  and query to harness the benefits of AMD CPUs, GPUs and APUs.

AMD’s commitment to Open Source is growing. Check out the GPUOpen website for many of the tools that are listed on this page. 


AMD Compress — AMD Compress is a set of tools for compressing textures and creating mip-map levels. It is essential for game developers to be able to deliver high quality, high definition texture images in the fastest possible way. With AMD Compress, you can easily adjust compression quality and formats to suit a variety of requirements using simple interfaces either from a library or command line application.

CodeXL — AMD CodeXL is a comprehensive tool suite that enables developers to harness the benefits of AMD CPUs, GPUs and APUs. Developers can debug, profile and analyze their applications with a full system-wide view on AMD APU, GPU and CPUs.

EDID Utility — This utility is a useful tool that can read the Extended Display Identification Data information from connected display devices and save it to a text or binary file.

GPU PerfStudio — GPU PerfStudio is a GPU performance analysis & debugging tool that includes a frame debugger, frame profiler, shader debugger, shader editing and API trace. This tool will achieve best results with AMD GPUs.

GPU ShaderAnalyzer for GCN — The GPU ShaderAnalyzer for GCN is a tool for analyzing the performance of pixel, vertex, geometry, hull, domain and compute shaders for AMD Radeon™ Graphics Core Next GPUs. It is a powerful addition to the GPU PerfStudio suite of graphics tools.

Legacy Graphics Development Tools — These tools and libraries have reached end of life and are no longer supported but they, and the corresponding documentation, are still available for download if you need them.


AMD GPU Services Library — This library provides software developers with the ability to query AMD GPU software and hardware state information that is not normally available through standard operating system or graphic APIs. It reads into the Display Library (ADL) SDK.

GPUPerfAPI — GPUPerfAPI is a library that can be integrated directly into your own graphics or compute application for accessing GPU performance counters. It requires AMD Radeon™ HD series graphic cards.





AMD LiquidVR™ — An AMD technology initiative aimed at enabling a fully immersive and comfortable virtual reality experience by creating a new programming model that fully exploits the capabilities of modern GPUs, like AMD Radeon™ products. One of the key technology goals of LiquidVR™ is to reduce motion-to-photon latency and deliver a consistent frame rate.

ADL SDK — ADL SDK delivers a unified API set across Windows & Linux and supports both managed (C#) and unmanaged (C/C++) development. It’s designed to access display driver functionality for AMD Radeon™ and FirePro™ graphics cards.

AMD Compress – a set of tools that contains applications and libraries for compressing textures and creating mip-map levels. Compression quality and formats can be easily adjusted to suit a variety of requirements using simple interfaces either from a library or command line application.

AMD FirePro Technologies — A repository of samples with complete source code intended for educational purposes. The base code is up to date with the latest specification on FirePro specific features and can be seen as a guideline for good coding practice, to achieve the best performance from your FirePro(TM) graphics card or FireGL(TM) graphics accelerator.

AMD Radeon™ SDK — AMD Radeon™ SDK is a list of code samples to help you get the most out of AMD’s latest products using Microsoft® DirectX® or OpenGL for 3D graphics.

OpenGL ES SDK — libraries and headers that developers can use to create 3D graphics applications using the OpenGL ES 2 API

Quad-Buffer SDK — This SDK allows developers to access AMD’s Quad-Buffer API to support stereoscopic 3D displays that require frame sequential or frame packed format input using custom DirectX extensions on AMD Radeon graphics cards or A-Series APUs.