The Views toolbar allows quick access to gDEBugger views and main controls.
Show the gDEBugger Explorer tree view.
OpenCL Multi-Watch View 1, 2, 3
Show the OpenCL Multi-Watch views.
Show the Memory view.
Show the Statistics view.
Function Calls History View
Show the Function Calls History view.
Show the Watch view.
Show the Locals view.
OpenGL State Variables View
Show the OpenGL State Variables view.
Debugged Process Events View
Show the Debugged Process Events view.
Call Stack View
Show the Call Stack view.
Show the Breakpoints view.
Show the Properties view.
The Debug toolbar contains application execution controls.
Start debugging the application or resume the debugged application run.
Go to the next frame terminator call.
Go to the next OpenGL draw function call.
Step / Step Over
Go to the next API function call. During kernel debugging, step over the current source code line.
Step into kernel debugging if the current function enqueues a kernel for execution. During kernel debugging, step into the current source code line.
During kernel debugging, step out of the current function.
Suspend the debugged application run at the next API function call.
Terminated the debugged application.
Images and Buffers Toolbar
The Images and Buffers toolbar provides control over the gDEBugger object views.
Select / Pan
Change the mouse click operation from selecting pixels to panning the image view.
Rotate the image and data views clockwise or counterclockwise.
Control the zoom level of the image view.
Channel selection controls
For multi-channeled images and textures, select which of the RGBA channels to show in the image and data views.
Invert the image view’s displayed colors.
Desaturate the image view’s displayed image.
Current Work Item Toolbar
The Current Work Item toolbar is shown during kernel debugging. When N-Dimensional kernel debugging is occuring (clEnqueueNDRangeKernel), use this toolbar to select the current work item.
- When looking at variables (watch view, locals view, hovering over the variable name), the value for this work item will be shown
- When stepping through code, code lines where this work item is not valid will be skipped
X, Y, Z comboboxes
These comboboxes will be filled with valid values for the work item coordinates (based on the global work offset and size). If the work dimension is too low, the combobox will be disabled (e.g. Z in a 2-dimensional work).