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RenderMonkey has reached end of life. AMD no longer supports RenderMonkey, but makes it available for download without warranty. For current tools and SDKs, please visit our Tools & SDKs page.

RenderMonkey is a rich shader development environment for both programmers and artists that facilitates the collaborative creation of real-time shader effects.

For Programmers

  • RenderMonkey contains a full featured shader editor, allowing for rapid prototyping of shaders. The integrated shader compiler and preview window provide immediate visual feedback for the effect under development – ensuring that errors in programming are identified early in the development process.
  • Incorporates a number of features to aid in shader debugging and optimization.
  • The RenderMonkey SDK supports the creation of custom importers and exporters, allowing tight integration of RenderMonkey into your current workflow
  • Support for Microsoft’s DirectX .FX format ensures interoperability with all major DCC packages.

For Artists

  • The artist specific workspace view and artist editor allows much of the programming complexity of shaders to be hidden from artists
  • Shader parameters can be adjusted using familiar widgets.
  • The integrated preview window provides immediate visual feedback on any changes.
  • RenderMonkey is tightly coupled with artists existing texture and modelling tools.

RenderMonkey includes full support for the latest DirectX® (9.1), OpenGL® (2.0), and OpenGL ES® (2.0) shading languages. RenderMonkey also includes a large number of sample effects which are freely available to be used and customized for your applications.

Downloads & Resources

File Name Version Size Launch Date OS Bitness Description

File Name

Version

Size

Launch Date

12/18/2008

OS

Windows®

Bitness

Both

Description

RenderMonkey is a rich shader development environment for both programmers and artists which facilitates the collaborative creation of real-time shader effects.