A Mesh Optimization Library

Tootle (Triangle Order Optimization Tool) is a mesh optimization library that improves on existing mesh preprocessing techniques. By using Tootle, developers can optimize their models for pixel overdraw as well as vertex cache performance. This can provide significant performance improvements in pixel limited situations, with no penalty in vertex-limited scenarios, and no runtime cost. Learn more about Tootle at GPUOpen.

AMD’s commitment to Open Source is growing. Get the updated Tootle, now located at the GPUOpen website. GPUOpen is  an AMD initiative designed to enable developers to create ground-breaking PC games, computer generated imagery and GPU computing applications for great performance and lifelike experiences using no cost and open development tools and software.