These tools and libraries have reached end of life and are no longer supported, but are provided here without warranty as a convenience in case you need them. For current tools, SDKs and libraries, please visit our Tools & SDKs page.
ATI Stream SDK is now AMD APP SDK. If you are looking for an ATI SDK or OpenCL™ support, please visit the AMD APP SDK site.
Archived CPU Tools
The AMD String Library provides standard GNU C Library (glibc) string functions optimized for AMD processors.
The Framewave project offers developers code-level access to a vast array of signal and image functions and routines.
Download this archived central processing unit identification (CPUID) masking utility for VM migration here.
The SSEPlus library simplifies SIMD development through optimized emulation of SSE instructions, CPUID wrappers, and fast versions of key SIMD algorithms.
SIMD instructions, also called packed instructions, are widely used in high performance computing (HPC), multimedia, and security applications.
Archived GPU Tools
AMD Tootle (Triangle Order Optimization Tool) is a mesh optimization library that improves on existing mesh preprocessing techniques.
An advanced shading language interface tool
ATI_Compress is AMD’s library for texture compression.
This kit is a collection of information on getting the most out of AMD’s products using Microsoft® DirectX® or OpenGL for 3D graphics.
A tool for generating maps (including normal, displacement, and ambient occlusion maps) for a low-resolution mesh based on the details from a high-resolution mesh
A tool for compressing textures and creating mip-map levels.
HLSL2GLSL is a library and tool that converts HLSL shaders to GLSL.
A toolset for developers to easily generate and test maps
RenderMonkey is a rich shader development environment for both programmers and artists that facilitates the collaborative creation of real-time shader effects.
A tool for importing, filtering, visualizing, and exporting cubemaps
A real-time performance analysis tool which has been designed to help tune the graphics performance of your DirectX 9, DirectX 10, and OpenGL applications.