These tools have reached end of life and are no longer supported. Some of them have evolved into a new, open-sourced version and can now be found on GPUOpen.com. All of them are provided here without warranty as a convenience in case you need them.


AMD GPU MeshMapper

GPU MeshMapper re-invents the process of generating maps (including normal, displacement, and ambient occlusion maps) for a low-resolution mesh based on the details from a high-resolution mesh.

ASHLI – Advanced Shading Language Interface

Ashli provides the artist a framework for mapping arbitrary complex shaders onto graphics shading hardware, while alleviating resource limitation concerns.

ATI_Compress

ATI_Compress is a library for texture compression. It can compress to a wide range of compression formats including ATI2N, DXT & swizzled DXT formats.

Compressonator

Compressonator is a set of tools to allow artists and developers to more easily work with compressed assets and easily visualize the quality impact of various compression technologies.

CubeMapGen

CubeMapGen is a tool for importing, filtering, visualizing, and exporting cubemaps.

Framewave Project

Framewave is a collection of open source image and signal processing routines designed to accelerate application development, debugging, and optimization on x86-class processor platforms.

Normal Mapper

Normal Mapper is a toolset for developers to easily generate and test maps.

RenderMonkey™ Toolsuite

RenderMonkey is a rich shader development environment for both programmers and artists that facilitates the collaborative creation of real-time shader effects.