The HK2207 real-time demo features a number of post processing effects (depth-of-field, lens flare, ghosting, aerial perspective/atmospheric, LUT, emissive and reflection) provided as an easy approach for developers and artists to adopt Microsoft® DirectX® 11 programming. This demo also uses a current trend in game engines utilizing deferred lighting and deferred shading allowing many more lights and rapid prototyping. A newly developed GPU accelerated physics particle system is introduced utilizing DX11 DirectCompute. Bullet Physics is used with a new fracture/destruction approach that also features procedurally generated unique debris leveraging DX11 tessellation.
* The HK2207 demo requires Windows Vista® or above operating system, a Radeon™ HD 6900 Series graphics processor and associated Catalyst™ software, a dual- or quad-core CPU, and 2GB of RAM.
Watch Video
To view full screen, it is recommended that you press pause and allow the buffer load more before pressing play again.
// Define template here and we'll reuse below
var embed = {
swf: "http://developer.amd.com/video_assets/AMDSfyPlayer.swf",
container: "",
width: "480",
height: "304",
version: "9.0.124.0",
expressInstall: "http://developer.amd.com/video_assets/expressInstall.swf"
};
var flashvars = { "config" : "" };
var attributes = { "id" : "" };
// Reusing the above objects, embed all the videos
// Set up Dev_HK2207
// Here we only need to overwrite what has changed
embed.container = "Dev_HK2207";
flashvars.config = 'http://developer.amd.com/video_assets/hk2207/hk2207_config.xml';
attributes.id = "swf_hk2207";
swfobject.embedSWF(embed.swf, embed.container, embed.width, embed.height, embed.version, embed.expressInstall, flashvars, params, attributes);