Developer Central
China  |  India
  • Home
  • Tools & SDKs
  • Resources
  • Community
  • Partners
  • Support
  • Home
  • Tools & SDKs
  • Resources
  • Community
  • Partners
  • Support
  • Home
  • Tools & SDKs
  • Resources
  • Community
  • Partners
  • Support
  • Home
  • Tools & SDKs
  • Resources
  • Community
  • Partners
  • Support

Resources

  • Heterogeneous Computing
    • OpenCL™ Zone
      • Getting Started with OpenCL
      • Tools and Libraries
      • Programming in OpenCL™
        • Introductory Exercises and Tutorials
        • Debugging Applications
        • Optimizing Applications
        • Benchmarking Performance
        • Porting CUDA Applications to OpenCL™
        • Image Convolution Using OpenCL™
          • Image Convolution Using OpenCL™ – A Step-by-Step Tutorial Step 2
          • Image Convolution Using OpenCL™ – A Step-by-Step Tutorial Step 3
          • Image Convolution Using OpenCL™ – A Step-by-Step Tutorial Step 4
          • Image Convolution Using OpenCL™ – A Step-by-Step Tutorial Step 5
          • Image Convolution Using OpenCL™ – A Step-by-Step Tutorial Step 6
      • Training & Events
        • OpenCL™ Course: Introduction to OpenCL™ Programming
        • OpenCL™ Course: Introductory Tutorial to OpenCL™ for HPC at SAAHPC’10
        • OpenCL Programming Webinar Series
        • OpenCL™ On-Demand Webinars
      • Articles & Papers
      • Getting Started – Software & Hardware
    • What is Heterogeneous Computing?
    • What is Heterogeneous System Architecture (HSA)?
      • A Heterogenius Architecture
  • Documentation Library
  • Hardware & Drivers
    • CCC Driver Details
    • “Magny-Cours” Zone
    • ATI Catalyst™ PC Vendor ID (1002) LI
  • AFDS Videos
  • Documentation & Articles
    • Develop Blazing Fast Code with Microsoft Visual Studio® 2008 and AMD Tools
    • Exploiting Multi-Core Processors in Windows Vista
    • Performance Optimization of Windows Applications on AMD Processors, Part I
    • Performance Optimization of Windows Applications on AMD Processors, Part II
    • Ten Things Developers Should Know About Windows 7
    • The Windows NUMA API-What It Is and Why You Care
    • Articles & Whitepapers
      • OpenCL™ Optimization Case Study: Diagonal Sparse Matrix Vector Multiplication Test
      • Barcelona’s Innovative Architecture Is Driven by a New Shared Cache
      • Bulk Encryption on GPUs
      • Develop Blazing Fast Code with Microsoft Visual Studio® 2008 and AMD Tools
      • Going to Barcelona: A Modern Architecture for Breakthrough Software Performance
      • Introduction to “Magny-Cours”
      • Java Performance when Debugging is Enabled
      • JPEG Decoding with Run-Length Encoding: A CPU and GPU Approach
      • New Round-to-Even Technique for Large-scale Data and Its Application in Integer Scaling
      • OpenCL™ and the AMD APP SDK
      • OpenCL™ and the AMD APP SDK v2.4
      • OpenCL™ Optimization Case Study Fast Fourier Transform – Part 1
      • OpenCL™ Optimization Case Study Fast Fourier Transform – Part II
      • OpenCL™ Optimization Case Study: Simple Reductions
      • OpenCL™ Optimization Case Study: Support Vector Machine Training
      • Tiled Convolution: Fast Image Filtering
    • Developer Guides & Manuals
    • Specifications & Technical Bulletins
    • Case Studies
    • Conference Presentations
      • GPU Technical Publications
      • GPU Technology Papers
    • Videos
      • AMD Developer Inside Track
      • Intro to CodeAnalyst
      • OpenCL™ Technical Overview
      • GPU Demo Videos
      • AMD & Sun Technology
      • AMD Opteron 6100 Series: A Developer’s Perspective
      • Software Optimization Video Series
      • Xen Summit North America 2010
    • Java™ Zone
    • Knowledge Base
    • OpenGL® Zone
      • OpenGL® Specifications
    • Samples & Demos
      • Processor and Core Enumeration Using CPUID
      • GPU Demos
        • Radeon™ HD 7900 Series Graphics Real-Time Demos
        • Radeon™ HD 6900 Series Graphics Real-Time Demo
        • Radeon™ HD 5000 Series Graphics Real-Time Demos
        • Radeon™ HD 4800 Series Real-Time Demos
        • FireGL™ V8600 PCI-Express Real-Time Demos
        • Radeon™ HD 3000 Series Real-Time Demo
        • Radeon™ HD 2000 Series Real-Time Demos
  • India Developer Zone
    • India University Courses
    • University Kit & Book
    • C-DAC “Think Parallel” participants visits at AMD – 20th June, 2012
    • C-DAC HeGaPa 2012 Conference
    • Heterogeneous computing Jobs in AMD India
  • Archive
    • Events
      • AMD OpenCL Coding Competition
      • Real-Time Image Processing for Autonomous Learning and Control within 3D Virtual Worlds
      • Semi-Supervised Learning-Based Method for Adaptive Shadow Detection
      • AMD OpenCL™ Coding Competition
      • Real-time Video Effects with AMD & Kinect
      • Numerical Simulation of an X-Ray Generator
    • AppShowcase Archive
    • Archived Tools
      • CPU Tools Archive
        • 128-Bit SSE5 Instruction Set
        • AMD String Library
        • Framewave Project
        • SSEPlus Project
      • GPU Tools Archive
        • ATI Stream Software Development Kit (SDK) v2.0 Beta Program
        • AMD Tootle
        • ASHLI – Advanced Shading Language Interface
        • ATI Radeon™ SDK
        • ATI Stream Software Development Kit (SDK) v1.4-beta
          • ATI Stream SDK MD5 Checksums
        • ATI_Compress
        • CubeMapGen
        • AMD GPU MeshMapper
        • GPU PerfStudio
        • Normal Mapper
        • RenderMonkey™ Toolsuite
          • RenderMonkey Toolsuite – IDE Features
          • RenderMonkey™ Toolsuite – Testimonials
          • RenderMonkey™ Toolsuite – SDK
        • The Compressonator
        • TruForm Resources
          • TruForm™ FAQ
      • Installing GCC on Ubuntu 8.04

Home > Resources > Documentation & Articles > Samples & Demos > GPU Demos > Radeon™ HD 2000 Series Real-Time Demos

Radeon™ HD 2000 Series Real-Time Demos

ATI Radeon™ 2000 Series

These video clips are taken from our most recent product demos which all run in real-time on a Radeon HD 2000 series product.

ATI Radeon™ HD 2000 Family Video Demos

Ruby: Whiteout
Ruby's latest adventure takes place in a rugged, mountainous terrain where her skills as a snowboarder are tested and may just save her life. This fast paced, action packed demo exploits the power of the ATI Radeon HD 2900XT to create a rich and expansive landscape of snow, rock, and ice. From the procedural snow accumulation on the harsh terrain to the wrinkles on Ruby's brow and the physics that drive each strand of fur on Ruby's fur collar, the ATI Radeon HD 2900XT can handle it all. In order to create an expressive, compelling character our artists constructed 128 morph targets to drive Ruby's facial rig. All of these facial "poses" are combined using the GPU to create Ruby's final look. Ruby also uses a number of animated wrinkle maps to add additional subtle expressiveness to her brow, eyes, mouth and chin. High dynamic range imaging techniques are used through out the Whiteout demo to account for the brightest of outdoor environments as well as the darkest depths of Ruby's icy head quarters. Advanced light scattering techniques are employed to faithfully reproduce the complex interactions of light with snow and ice.

  • Download FULL HD 1280x720 (ZIP) (203MB)
  • Download Demo (270MB)*
    *Whiteout demo requires Windows Vista®, an ATI Radeon™ HD series product with 512MB of video memory and a high end CPU with 1GB of RAM

Tessellation
The tessellation support contained in all the ATI Radeon HD 2000 series allows for the generation of highly detailed geometry from simple base meshes and displacement maps. This feature enables game developers to significantly raise the visual quality and complexity of their titles while lowering the cost of development. Tessellation offers a number of benefits in addition to increased geometric complexity - including more animation data, higher quality animation and stable, predictable performance. Tessellation is also an effective method of compression for both vertex and animation data giving both memory and storage savings. The detailed geometry of the mountain range is generated on the fly using displacement mapping from a coarse base mesh. With tessellation and ATI Radeon HD 2000 series displacement mapped surfaces finally become first class citizens. In addition, the snow cover is generated procedurally, based on the slope of the generated geometry.

  • Download FULL HD 1280x720 (ZIP) (142MB)

Heavy Weapons Guy
Valve is pleased to announce that the next generation of facial animation technology for Source will be released in Team Fortress 2. By leveraging the rapid pace of advancement in PC graphics, videogames can now match and actually surpass the facial animation used in feature film and broadcast television production. We've released a video of this real-time, in-game, in-engine facial animation in action in support of AMD's launch of the ATI Radeon HD 2000 series. By running entirely on the GPU of the videocard, the facial animation not only looks dramatically better, but frees up the CPU to perform other tasks like physics or AI. This technology is available to all Source engine licenses as well as MODs based on those games. For more information, please visit Steamgames.com

  • Download FULL HD 1280x720 (ZIP) (13.2MB)

 

Get the hcNewsFlash.

Your email address:

No SPAM.
Easy unsubscribe.

HSA is going to rock your world.

Learn more about Heterogeneous System Architecture.

Got Questions?

Ask the Developer Forums Community. They’ve got answers.

Resources

  • Heterogeneous Computing
    • OpenCL™ Zone
      • Getting Started with OpenCL
      • Tools and Libraries
      • Programming in OpenCL™
        • Introductory Exercises and Tutorials
        • Debugging Applications
        • Optimizing Applications
        • Benchmarking Performance
        • Porting CUDA Applications to OpenCL™
        • Image Convolution Using OpenCL™
          • Image Convolution Using OpenCL™ – A Step-by-Step Tutorial Step 2
          • Image Convolution Using OpenCL™ – A Step-by-Step Tutorial Step 3
          • Image Convolution Using OpenCL™ – A Step-by-Step Tutorial Step 4
          • Image Convolution Using OpenCL™ – A Step-by-Step Tutorial Step 5
          • Image Convolution Using OpenCL™ – A Step-by-Step Tutorial Step 6
      • Training & Events
        • OpenCL™ Course: Introduction to OpenCL™ Programming
        • OpenCL™ Course: Introductory Tutorial to OpenCL™ for HPC at SAAHPC’10
        • OpenCL Programming Webinar Series
        • OpenCL™ On-Demand Webinars
      • Articles & Papers
      • Getting Started – Software & Hardware
    • What is Heterogeneous Computing?
    • What is Heterogeneous System Architecture (HSA)?
      • A Heterogenius Architecture
  • Documentation Library
  • Hardware & Drivers
    • CCC Driver Details
    • “Magny-Cours” Zone
    • ATI Catalyst™ PC Vendor ID (1002) LI
  • AFDS Videos
  • Documentation & Articles
    • Develop Blazing Fast Code with Microsoft Visual Studio® 2008 and AMD Tools
    • Exploiting Multi-Core Processors in Windows Vista
    • Performance Optimization of Windows Applications on AMD Processors, Part I
    • Performance Optimization of Windows Applications on AMD Processors, Part II
    • Ten Things Developers Should Know About Windows 7
    • The Windows NUMA API-What It Is and Why You Care
    • Articles & Whitepapers
      • OpenCL™ Optimization Case Study: Diagonal Sparse Matrix Vector Multiplication Test
      • Barcelona’s Innovative Architecture Is Driven by a New Shared Cache
      • Bulk Encryption on GPUs
      • Develop Blazing Fast Code with Microsoft Visual Studio® 2008 and AMD Tools
      • Going to Barcelona: A Modern Architecture for Breakthrough Software Performance
      • Introduction to “Magny-Cours”
      • Java Performance when Debugging is Enabled
      • JPEG Decoding with Run-Length Encoding: A CPU and GPU Approach
      • New Round-to-Even Technique for Large-scale Data and Its Application in Integer Scaling
      • OpenCL™ and the AMD APP SDK
      • OpenCL™ and the AMD APP SDK v2.4
      • OpenCL™ Optimization Case Study Fast Fourier Transform – Part 1
      • OpenCL™ Optimization Case Study Fast Fourier Transform – Part II
      • OpenCL™ Optimization Case Study: Simple Reductions
      • OpenCL™ Optimization Case Study: Support Vector Machine Training
      • Tiled Convolution: Fast Image Filtering
    • Developer Guides & Manuals
    • Specifications & Technical Bulletins
    • Case Studies
    • Conference Presentations
      • GPU Technical Publications
      • GPU Technology Papers
    • Videos
      • AMD Developer Inside Track
      • Intro to CodeAnalyst
      • OpenCL™ Technical Overview
      • GPU Demo Videos
      • AMD & Sun Technology
      • AMD Opteron 6100 Series: A Developer’s Perspective
      • Software Optimization Video Series
      • Xen Summit North America 2010
    • Java™ Zone
    • Knowledge Base
    • OpenGL® Zone
      • OpenGL® Specifications
    • Samples & Demos
      • Processor and Core Enumeration Using CPUID
      • GPU Demos
        • Radeon™ HD 7900 Series Graphics Real-Time Demos
        • Radeon™ HD 6900 Series Graphics Real-Time Demo
        • Radeon™ HD 5000 Series Graphics Real-Time Demos
        • Radeon™ HD 4800 Series Real-Time Demos
        • FireGL™ V8600 PCI-Express Real-Time Demos
        • Radeon™ HD 3000 Series Real-Time Demo
        • Radeon™ HD 2000 Series Real-Time Demos
  • India Developer Zone
    • India University Courses
    • University Kit & Book
    • C-DAC “Think Parallel” participants visits at AMD – 20th June, 2012
    • C-DAC HeGaPa 2012 Conference
    • Heterogeneous computing Jobs in AMD India
  • Archive
    • Events
      • AMD OpenCL Coding Competition
      • Real-Time Image Processing for Autonomous Learning and Control within 3D Virtual Worlds
      • Semi-Supervised Learning-Based Method for Adaptive Shadow Detection
      • AMD OpenCL™ Coding Competition
      • Real-time Video Effects with AMD & Kinect
      • Numerical Simulation of an X-Ray Generator
    • AppShowcase Archive
    • Archived Tools
      • CPU Tools Archive
        • 128-Bit SSE5 Instruction Set
        • AMD String Library
        • Framewave Project
        • SSEPlus Project
      • GPU Tools Archive
        • ATI Stream Software Development Kit (SDK) v2.0 Beta Program
        • AMD Tootle
        • ASHLI – Advanced Shading Language Interface
        • ATI Radeon™ SDK
        • ATI Stream Software Development Kit (SDK) v1.4-beta
          • ATI Stream SDK MD5 Checksums
        • ATI_Compress
        • CubeMapGen
        • AMD GPU MeshMapper
        • GPU PerfStudio
        • Normal Mapper
        • RenderMonkey™ Toolsuite
          • RenderMonkey Toolsuite – IDE Features
          • RenderMonkey™ Toolsuite – Testimonials
          • RenderMonkey™ Toolsuite – SDK
        • The Compressonator
        • TruForm Resources
          • TruForm™ FAQ
      • Installing GCC on Ubuntu 8.04

©2013 Advanced Micro Devices, Inc. OpenCL and the OpenCL logo are trademarks of Apple, Inc., used with permission by Khronos.

  • Contact Us
  • |
  • Careers
  • |
  • Site Map
  • |
  • Terms and Conditions
  • |
  • Privacy
  • |
  • Trademarks