Browse this collection of AMD and partner technical conference presentations and learn more about VR, D3D12, Mantle, heterogeneous computing, shaders, TressFX, gaming, rendering, video editing, GCN architecture and other developer tools and technologies.

GDC15, San Francisco, CA, March 2015

Getting the Best out of D3D12, by Dave Oldcorn, Software Engineering Fellow, AMD; Evan Hart, Principal Engineer, NVIDIA

Visual Effects in Star Citizen, by Alistair Brown, Director of Graphics Programming, Cloud Imperium

Advancements In Tiled Rendering, by Gareth Thomas, Developer Technology Engineer, AMD

Low Latency and Stutter-Free Rendering in VR and Graphics Applications, Layla Mah, Lead Architect, VR & Advanced Rendering, AMD

Optimizing Games for Graphics Core Next Architecture using AMD Graphics Tools, by Gordon Selley and Sigal Algranaty, Software Development Engineers, AMD

Augmented Hair in Deus Ex Universe Projects – TressFX 3.0, by Jason Stewart, Software Engineer, AMD and Uriel Doyon, 3D Programmer, Eidos-Montréal

D3D12 A new meaning for efficiency and performance, by Dave Oldcorn, Software Engineering Fellow, AMD; Stephan Hodes, Developer Technology Engineer, AMD; Max McMullen, Principal Development Lead, Microsoft; Dan Baker, Graphics Architect, Oxide Games

Embedded World Conference, Nuremberg, Germany, February 2015

Heterogeneous Computing for an Internet of Things World, Keynote, by Scott Aylor, Corporate Vice President & GM, AMD Embedded Solutions

Accelerating Computer Vision and Image Processing via Heterogeneous Compute…Transparently, by Raghunath Rao, Ph.D. and Harris Gasparakis, Ph.D.

Evolution of Multimedia & Display, by Mazen Salloum


Archived Presentations

Looking for something from a few years ago? Check the archived conference presentations page.