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Home > Resources > Archive > Archived Tools > GPU Tools Archive > RenderMonkey™ Toolsuite

RenderMonkey™ Toolsuite

Overview

RenderMonkey has reached end of life. AMD no longer supports RenderMonkey, but makes it available for download without warranty.

RenderMonkey is a rich shader development environment for both programmers and artists which facilitates the collaborative creation of real-time shader effects.

  • For Programmers
  • For Artists
  • Downloads & Resources

For Programmers

  • RenderMonkey contains a full featured shader editor, allowing for rapid prototyping of shaders. The integrated shader compiler and preview window provide immediate visual feedback for the effect under development – ensuring that errors in programming are identified early in the development process.
  • Incorporates a number of features to aid in shader debugging and optimization.
  • The RenderMonkey SDK supports the creation of custom importers and exporters, allowing tight integration of RenderMonkey into your current workflow
  • Support for Microsoft’s DirectX .FX format ensures interoperability with all major DCC packages.

For Artists

  • The artist specific workspace view and artist editor allows much of the programming complexity of shaders to be hidden from artists
  • Shader parameters can be adjusted using familiar widgets.
  • The integrated preview window provides immediate visual feedback on any changes.
  • RenderMonkey is tightly coupled with artists existing texture and modelling tools.
RenderMonkey includes full support for the latest DirectX® (9.1), OpenGL® (2.0), and OpenGL ES® (2.0) shading languages. RenderMonkey also includes a large number of sample effects which are freely available to be used and customized for your applications.

 

Downloads & Resources

  • RenderMonkey version 1.82 Documentation
  • RenderMonkey v1.82 Release Notes
  • RenderMonkey v1.82 SDK Documentation

RenderMonkey COLLADA Documentation

  • COLLADA OpenGL Effects Viewer (Now includes Open Source code for the viewer)
File Name Version Size Launch Date OS Bitness Description
RenderMonkey™ 1.82 (94.6MB) 12/18/2008 Windows® Both RenderMonkey is a rich shader development environment for both programmers and artists which facilitates the collaborative creation of real-time shader effects.

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Resources

  • Heterogeneous Computing
    • OpenCL™ Zone
      • Getting Started with OpenCL
      • Tools and Libraries
      • Programming in OpenCL™
        • Introductory Exercises and Tutorials
        • Debugging Applications
        • Optimizing Applications
        • Benchmarking Performance
        • Porting CUDA Applications to OpenCL™
        • Image Convolution Using OpenCL™
          • Image Convolution Using OpenCL™ – A Step-by-Step Tutorial Step 2
          • Image Convolution Using OpenCL™ – A Step-by-Step Tutorial Step 3
          • Image Convolution Using OpenCL™ – A Step-by-Step Tutorial Step 4
          • Image Convolution Using OpenCL™ – A Step-by-Step Tutorial Step 5
          • Image Convolution Using OpenCL™ – A Step-by-Step Tutorial Step 6
      • Training & Events
        • OpenCL™ Course: Introduction to OpenCL™ Programming
        • OpenCL™ Course: Introductory Tutorial to OpenCL™ for HPC at SAAHPC’10
        • OpenCL Programming Webinar Series
        • OpenCL™ On-Demand Webinars
      • Articles & Papers
      • Getting Started – Software & Hardware
    • What is Heterogeneous Computing?
    • What is Heterogeneous System Architecture (HSA)?
      • A Heterogenius Architecture
  • Documentation Library
  • Hardware & Drivers
    • CCC Driver Details
    • “Magny-Cours” Zone
    • ATI Catalyst™ PC Vendor ID (1002) LI
  • AFDS Videos
  • Documentation & Articles
    • Articles & Whitepapers
      • OpenCL™ Optimization Case Study: Diagonal Sparse Matrix Vector Multiplication Test
      • Barcelona’s Innovative Architecture Is Driven by a New Shared Cache
      • Bulk Encryption on GPUs
      • Develop Blazing Fast Code with Microsoft Visual Studio® 2008 and AMD Tools
      • Exploiting Multi-Core Processors in Windows Vista
      • Introduction to “Magny-Cours”
      • Java Performance when Debugging is Enabled
      • JPEG Decoding with Run-Length Encoding: A CPU and GPU Approach
      • New Round-to-Even Technique for Large-scale Data and Its Application in Integer Scaling
      • OpenCL™ and the AMD APP SDK
      • OpenCL™ and the AMD APP SDK v2.4
      • OpenCL™ Optimization Case Study Fast Fourier Transform – Part 1
      • OpenCL™ Optimization Case Study Fast Fourier Transform – Part II
      • OpenCL™ Optimization Case Study: Simple Reductions
      • OpenCL™ Optimization Case Study: Support Vector Machine Training
      • Performance Optimization of Windows Applications on AMD Processors, Part I
      • Performance Optimization of Windows Applications on AMD Processors, Part II
      • Ten Things Developers Should Know About Windows 7
      • The Windows NUMA API-What It Is and Why You Care
      • Tiled Convolution: Fast Image Filtering
    • Developer Guides & Manuals
    • Specifications & Technical Bulletins
    • Case Studies
    • Conference Presentations
      • GPU Technical Publications
      • GPU Technology Papers
    • Videos
      • AMD Developer Inside Track
      • Intro to CodeAnalyst
      • OpenCL™ Technical Overview
      • GPU Demo Videos
      • AMD & Sun Technology
      • AMD Opteron 6100 Series: A Developer’s Perspective
      • Software Optimization Video Series
      • Xen Summit North America 2010
    • Java™ Zone
    • Knowledge Base
    • OpenGL® Zone
      • OpenGL® Specifications
    • Samples & Demos
      • Processor and Core Enumeration Using CPUID
      • GPU Demos
        • Radeon™ HD 7900 Series Graphics Real-Time Demos
        • Radeon™ HD 6900 Series Graphics Real-Time Demo
        • Radeon™ HD 5000 Series Graphics Real-Time Demos
        • Radeon™ HD 4800 Series Real-Time Demos
        • FireGL™ V8600 PCI-Express Real-Time Demos
        • Radeon™ HD 3000 Series Real-Time Demo
        • Radeon™ HD 2000 Series Real-Time Demos
  • Archive
    • Events
      • AMD OpenCL Coding Competition
      • Real-Time Image Processing for Autonomous Learning and Control within 3D Virtual Worlds
      • Semi-Supervised Learning-Based Method for Adaptive Shadow Detection
      • AMD OpenCL™ Coding Competition
      • Real-time Video Effects with AMD & Kinect
      • Numerical Simulation of an X-Ray Generator
    • AppShowcase Archive
    • Archived Tools
      • Video Player Test
      • CPU Tools Archive
        • 128-Bit SSE5 Instruction Set
        • AMD String Library
        • Framewave Project
        • SSEPlus Project
      • GPU Tools Archive
        • ATI Stream Software Development Kit (SDK) v2.0 Beta Program
        • AMD Tootle
        • ASHLI – Advanced Shading Language Interface
        • ATI Radeon™ SDK
        • ATI Stream Software Development Kit (SDK) v1.4-beta
          • ATI Stream SDK MD5 Checksums
        • ATI_Compress
        • CubeMapGen
        • AMD GPU MeshMapper
        • GPU PerfStudio
        • Normal Mapper
        • RenderMonkey™ Toolsuite
          • RenderMonkey Toolsuite – IDE Features
          • RenderMonkey™ Toolsuite – Testimonials
          • RenderMonkey™ Toolsuite – SDK
        • The Compressonator
        • TruForm Resources
          • TruForm™ FAQ
      • Installing GCC on Ubuntu 8.04

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