Welcome to the one-step center for all your source-code needs for support of ATI hardware tessellation.
»Library
- Direct3D 9 Tessellation Library
»Direct3D 9 Samples
- Tutorial
- Terrain Rendering
- Character Rendering
»Documentation
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Tutorial |
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Tessellation tutorial SDK sample with source. Demonstrates the use of the ATI Tessellation SDK through basic examples. Different modes and primitive types are supported. This is a good starting point for beginners wishing to learn the ATI tessellation SDK. |
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Terrain Rendering |
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This terrain rendering demo showcases tessellation and displacement mapping with lighting computed directly from a height map. Also demonstrates the use of adaptive tessellation mode, whereby the terrain's level of detail is dynamically adjusted based on each vertex's distance from the camera. |
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Character Rendering |
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This character rendering SDK sample showcases tessellation and displacement mapping with pixel-shader hemispheric lighting from world-space normal maps. |
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Tessellation White Paper |
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White paper describing ATI tessellation, including a programming guide of the tessellation SDK. | |
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