| Framerate |
Frames per second |
| LocalTextureMem |
Local Texture Memory used |
| AGPTextureMem |
AGP texture memory used |
| LocalVBIBMem |
Local Vertex buffers and index buffer memory used |
| AGPVBIBMem |
AGP Vertex buffers and index buffers memory used |
| TextureUpload |
Texture data uploaded |
| VBIBUpload |
Vertex buffers and index buffers data uploaded |
| PrimsPerRSChange |
Primitives rendered per render state change |
| PrimsPerTSChange |
Primitives rendered per texture state change |
| PrimsPerVSChange |
Primitives rendered per vertex shader change |
| PrimsPerPSChange |
Primitives rendered per pixel shader change |
| PrimsPerVSCChange |
Primitives rendered per vertex shade constant change |
| PrimsPerPSCChange |
Primitives rendered per pixel shader constant change |
| FlipStall |
Stalls on frame buffer flip |
| VBStall |
Stalls on vertex buffer |
| GeometryBufferAllocatedDefault |
| GeometryBufferAllocatedImmutable |
| GeometryBufferAllocatedDynamic |
| GeometryBufferAllocatedStaging |
| GeometryBufferAllocated | |
Allocated memory for vertex and index buffers and stream output |
| GeometryBufferUsedPercentage |
Percentage of allocated geometry buffer memory used |
| ConstantBufferAllocatedDefault |
| ConstantBufferAllocatedImmutable |
| ConstantBufferAllocatedDynamic |
| ConstantBufferAllocatedStaging |
| ConstantBufferAllocated | |
Allocated memory for constant buffers |
| ConstantBufferUsedPercentage |
Percentage of allocated constant buffer memory used |
| RenderTargetAllocatedDefault |
| RenderTargetAllocatedImmutable |
| RenderTargetAllocatedDynamic |
| RenderTargetAllocatedStaging |
| RenderTargetAllocated | |
Allocated memory for render targets |
| RenderTargetUsedPercentage |
Percentage of allocated render target memory used |
| TextureDepthStencilShaderAllocatedDefault |
| TextureDepthStencilShaderAllocatedImmutable |
| TextureDepthStencilShaderAllocatedDynamic |
| TextureDepthStencilShaderAllocatedStaging |
| TextureDepthStencilShaderAllocated | |
Allocated memory for ShaderResources, DepthStencil buffers and Textures |
| TextureDepthStencilShaderUsedPercentage |
Percentage of allocated TextureDepthStencilShader memory used |
| PrimsPerDepthStencilStateChange |
Primitives rendered per depth stencil state change |
| PrimsPerBlendStateChange |
Primitives rendered per blend state change |
| PrimsPerGeometryShaderChange |
Primitives rendered per geometry shader change |
| PrimsPerPSSamplerStateChange |
Primitives rendered per pixel shader sampler state change |
| PrimsPerVSSamplerStateChange |
Primitives rendered per vertex shader sampler state change |
| PrimsPerGSSamplerStateChange |
Primitives rendered per geometry shader sampler state change |
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