AMD’s OpenGL ES 2.0 Emulator is designed to emulate functionality that will be exposed by future mobile AMD hardware. The purpose of this emulator is to aid developers in their design of OpenGL ES 2.0 games and applications. The emulator allows developers to get a head start designing their graphics code before hardware supporting OpenGL ES 2.0 is available, and even after this hardware becomes available developing on a PC is often advantageous due to superior developer and debugging tools.
Version 1.4
- Fix for MakeBinaryShader.exe not support lines more than 256 characters.
Version 1.3
- Fix for local users running the tool without admin privileges.
Version 1.2
The OpenGL ES Emulator Control Panel enables control of many emulator options including:
- Modifying the screen size
- Modifying the available GPU memory
- Performance throttling
- Sending debugging output to files
- Viewing debugging output on the screen
The emulator has three major features:
- Support for core OpenGL ES 2.0 functionality
- Support for many important OpenGL ES 2.0 extensions
- Support for EGL 1.3
Prerequisites
Check the following before running the emulator:
- Recommended hardware is ATI Radeon X1300 or higher. ATI Radeon 9500 is the minimum required hardware. Equivalent hardware from other vendors may work, but it is not tested.
- If you are running ATI graphics hardware you should install the latest Catalyst drivers from AMD Support & Drivers.
- Microsoft Visual Studio 2005