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The AMD Developer Inside Track is a monthly video series with the sole purpose of giving software developers and inside, behind-the-scenes, look at new technologies coming out of AMD and AMD’s software partners.
AMD Developer Inside Track
» Episode 4: AMD & Adobe: A Software Optimization Story
» Episode 3: Vision Launch Recap: The Developer Perspective
» Episode 2: Introduction to OpenCL
» Episode 1: CommunityOne 2009 West Panel
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AMD & Adobe: A Software Optimization Story
Justin Boggs, Sofware Engineer CPU
Thomas Fortier, Software Engineer Graphics
Justin Boggs and Thomas Fortier are AMD software engineers that work with Adobe to make sure their software is optimized for AMD. This video footage was taken earlier this year when they were part of an Adobe Users group multithreading panel. Hear what they had to say about AMD CPU and GPU optimizations with Adobe . (9:37)
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Vision Launch Recap: A Developer’s Perspective
Check out the AMD VISION launch event from a software developer perspective.
Get the details about DirectX 11 development straight from Codemasters,
Rebellion, EA and Turbine. You’ll see six monitors being driven from one
graphics card, get the info on the new DX11 games coming up and more
importantly, learn about the new levels of graphical detail that DX11 hardware
can bring to the table.
Many thanks to Gareth Thomas, Senior Programmer from Codemasters, Chris
Kingsley, CTO of Rebellion, Kevin O’Leary, Product Manager of EA and Nate Jones,
VP of Corporate Business Development at Turbine. (5:55)
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Introduction to OpenCL
Michael Houston, GPG System
Architect
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Learn about OpenCL, what the transition
to OpenCL will be like, what applications are
ideal for OpenCL and what impact OpenCL will
have on future software. Read this
blog post for a summary of this video and
some example applications and demos (10:07).
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| CommunityOne 2009 West Panel
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Experts from AMD,
Allinea,
Pervasive, and
Rogue Wave give their advice and insights for what they recommend when beginning a multithreaded project, whether you are starting from scratch or working with existing single threaded code. Parallel programming issues are not a one-size-fits-all. Depending on the algorithm, the data dependencies, and the problem domain there are different approaches to achieving parallelism. These expert interviews followed an
AMD-sponsored multithreading discussion at
CommunityOne 2009 West (12:06).
» Read Transcript
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