These video clips are taken from our most recent product demos which all run in real-time on the Radeon X1800.
The Assassin Ruby’s latest adventure places our heroine in a large complex environment and uses high dynamic range lighting and dynamic soft shadows to set the mood. The villain of the piece, a cyborg called Cyn, is our most complex character to date, consisting of over 120,000 polygons – all lit, transformed, rendered and shaded using the power of the Radeon® X1800.
ToyShop Toyshop demonstrates what is possible through the power of Radeon® X1800 graphics. This detailed environment includes complex rain and water effects, physical simulation on the GPU, detailed brickwork and cobblestones and a realistic dynamic lighting environment – all of which are designed to showcase the power of ATI’s SM3.0 graphics .
Parthenon This demo – based on the Siggraph 2004 work by Paul Debevec (http://www.debevec.org) – consists of over 15 million polygons, derived from a real-world laser capture of the actual Parthenon in Athens, Greece. Image based lighting techniques and a novel LOD algorithm are used to render this dataset in real-time on the Radeon® X1800 graphics processor.