To stay competitive, now and in the future, games will have to implement multithreading
techniques that take advantage of all the CPU cores a player's machine has to
offer.
In "Tips For Multithreaded, Multicore
Game Development, Part 1" you got some ideas on how to do just that.
For Part 2, I spoke with some experts who are busy putting theory into practice
to get some insight into what works, what doesn't, and how to best plan for
the future in an unpredictable industry.