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Tips For Multithreaded, Multicore Game Development, Part 2 

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Part 1 gave you some general tips for multi-threading your games for n-core. For Part 2, we talked with experts in the field to get their take on real-world application of multithreading techniques, what they’re using now, and what the future looks like for multithreading.
Justin Whitney  5/2/2007 
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To stay competitive, now and in the future, games will have to implement multithreading techniques that take advantage of all the CPU cores a player's machine has to offer.

In "Tips For Multithreaded, Multicore Game Development, Part 1" you got some ideas on how to do just that. For Part 2, I spoke with some experts who are busy putting theory into practice to get some insight into what works, what doesn't, and how to best plan for the future in an unpredictable industry.

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