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Radeon™ SDK March 2006
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ATI Radeon™ SDK March 2006

Welcome to AMD's Software Developer's Kit (SDK). This kit is intended to provide developers with the inside scoop on getting the most out of AMD's latest products using Microsoft® DirectX® or OpenGL for 3D graphics. The SDK is a compilation of new and previously posted information from the Developer Relations web site.

Highlights:
  • Direct3D 10 Samples using the new features of the ATI Radeon™ HD 2000 series graphics cards.
  • Geometry Shader Samples.  Source code that shows how to unleash the awesome power of the ATI geometry shader.
  • New  Documentation. The "ATI Radeon™ HD2000 Programming Guide" describes in detail best practices for programming this GPU using the new Direct3D 10 API. The "Depth In-depth"  paper explains how to take advantage of depth buffer optimizations on ATI graphics hardware.
  • New format. Samples and documentation can now be conveniently downloaded individually from our web site.

  • New & Updated Sample Applets

  • Global Illumination - This sample renders with global illumination in real time by using the geometry shader to render the scene to multiple light probes in a single pass.
  • Skin Animation - This sample uses the new D3D 10 stream out feature to implement skinning for thousands of characters on the GPU.
  • GS-NPatch-Tessellation - Real time tessellation of NPatches by using the geometry shader to procedurally generate new triangles. This sample shows how multiple coarse meshes can be rendered as a smooth high polygon meshes, all on the GPU.