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Tessellation SDK
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Overview

Welcome to the one-step center for all your source-code needs for support of ATI hardware tessellation.

»Library

  • Direct3D 9 Tessellation Library

»Direct3D 9 Samples

  • Tutorial
  • Terrain Rendering
  • Character Rendering

»Documentation

  • Tessellation White Paper

Library

Direct3D 9 Tessellation Library
Illustrates: The DirectX 9 ATI tessellation SDK header and library files for 32-bit and 64-bit platforms.


Direct3D 9 Samples

Tutorial

Illustrates:

Tessellation tutorial SDK sample with source. Demonstrates the use of the ATI Tessellation SDK through basic examples. Different modes and primitive types are supported. This is a good starting point for beginners wishing to learn the ATI tessellation SDK.


Terrain Rendering

Illustrates:

This terrain rendering demo showcases tessellation and displacement mapping with lighting computed directly from a height map. Also demonstrates the use of adaptive tessellation mode, whereby the terrain's level of detail is dynamically adjusted based on each vertex's distance from the camera.


Character Rendering

Illustrates:

This character rendering SDK sample showcases tessellation and displacement mapping with pixel-shader hemispheric lighting from world-space normal maps.

Documentation

Tessellation White Paper

Illustrates:

White paper describing ATI tessellation, including a programming guide of the tessellation SDK.