ATI Radeon™ SDK Introduction
Welcome to the ATI Radeon™ Software Developer's Kit (SDK). This kit is intended to provide 2D, 3D and video application developers with the inside scoop on getting the most out of the ATI Radeon™. You can always get the latest version at the AMD Developer Relations Web Site.
As always, send any feedback to Radeon SDK Support.
» What's New
» Highlights
» Requirements
» References
What's New in the ATI Radeon™
The biggest API-visible advances in the ATI Radeon™ center around the addition of hardware transformation and lighting (T&L) capabilities. Transformation and lighting capabilties include:
- Four-Matrix Skinning (for skeletal character animation)
- Two-stream vertex blending (for character key-framing and facial animation using Pairwise Expression Interpolation)
- Texture Coordinate Generation for Spherical, Dual-Paraboloid and Cubic Environment Mapping
- Texture Coordinate Transformation
- Support for 8 lights
- View Frustum clipping as well as 6 user-defined clip planes
- Range-based fog
The ATI Radeon™ also supersets the RAGE™ family of accelerators by adding raster-level features including:
- Fully orthogonal three-texture Multitexturing
- DOTPRODUCT3 and Environment Mapped Bump Mapping
- Anisotropic filtering
- DirectX® Texture Compression
- Cubic Environment Mapping
- 3D (Volume) texturing and Volume Texture compression
ATI Radeon™ SDK Highlights
- New/Updated Docs
- Chip Specs and API Usage
- Advanced Tutorials
End User Requirements
OpenGL®
The OpenGL® samples use GLUT, which requires that you have the glut32.dll in your /Windows/System or /WINNT/System32 directory.
Direct3D®
The newer Direct3D® samples require you to have DirectX® 8 installed on your system. If you just want to run the samples without downloading the entire DirectX® Developer SDK, you can install the end-user version of DirectX® 8
Developer Requirements In order to make this SDK the most useful to the professional developer, we cut right to the important features of the ATI Radeon™. In doing so, however, we assume that you already have access to the following:
References, Recommended Reading and Online Mailing Lists
For additional recommended materials, links and mailing list details, see the References section.
» Install the Radeon SDK and sample applets (with source code) on your local hard drive.