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Welcome to AMD's Software Developer's Kit (SDK) (Radeon SDK June 2007). This kit is intended to provide developers with the inside scoop on getting the most out of AMD's latest products using Microsoft® DirectX® or OpenGL for 3D graphics. The SDK is a compilation of new and previously posted information from the Developer Relations web site.
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» Download Microsoft DirectX SDK (August 2007 update) » Download Microsoft DirectX runtime
- Direct3D 10 Samples using the new features of the AMD Radeon HD 2000 series graphics cards.
- Geometry Shader Samples. Source code that shows how to unleash the awesome power of the AMD geometry shader.
- New format. Samples and documentation can now be conveniently downloaded individually from our web site.
- CrossFire Detect-This sample shows how to use atimgpud.dll library to detect the number of installed GPUs.
- PostTonemapResolve-This sample implements two methods of resolving a multisampled HDR render target; a traditional approach with resolve followed by tone-mapping, and the post-tonemap resolve where resolve follows the tonemap.
- Global Illumination-This sample renders with global illumination in real time by using the geometry shader to render the scene to multiple light probes in a single pass.
- Skin Animation - This sample uses the new D3D 10 stream out feature to implement skinning for thousands of characters on the GPU.
- GS-NPatch-Tessellation - Real time tessellation of NPatches by using the geometry shader to procedurally generate new triangles. This sample shows how multiple coarse meshes can be rendered as a smooth high polygon meshes, all on the GPU.
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