Home > Archive > Legacy GPU Samples
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RenderMonkey™ Samples
» NormalMapCompression

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Illustrates: how to make use of DXT5 for compressing Normal Maps
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| Products: |
Radeon 9500/9600/9700/9800 series |
3rd Party Samples
| Illustrates: |
Dynamic fur using SmartShaders |
| Products: |
Radeon 8000 series. |
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DirectX® Samples
| Illustrates: |
use of 3Dc for Normal Map Compression |
| Products: |
Radeon X800 only Series |
| Illustrates: |
how to implement fixed function vertex processing using DirectX® 9 High Level Shading language |
| Products: |
adeon 9500/9600/9700/9800 series |
| Illustrates: |
how to perform matrix skinning and bump mapping using DirectX® 9 High Level Shading language and the D3DX Effects framework |
| Products: |
Radeon 9500/9600/9700/9800 series |
| Illustrates: |
the new asynchronous visibility query mechanism introduced in DirectX 9 to determine how bright to make a light flare |
| Products: |
Radeon 8000 or 9000 series product. |
| Illustrates: |
the use of a variety of new and old texture formats to store normal information. |
| Products: |
Radeon 9500 or 9700 series product. |
| Illustrates: |
hardware accelerated mip map generation in DirectX 9 for both 2D textures and cube maps. |
| Products: |
Radeon 8000 or 9000 series product. |
| Illustrates: |
the use of the two new 3-tuple stream types, UDEC3 and DEC3N, which can be used to store normals or other 3-tuples in a quantized form. |
| Products: |
Radeon 8000 or 9000 series product. |
| Illustrates: |
the use of depth bias to eliminate z-fighting when overlaying a wireframe version of an object over the solid version. |
| Products: |
Radeon 8000 or 9000 series product. |
| Illustrates: |
the three stages in the DirectX 9 graphics pipeline at which gamma correction can be applied. |
| Products: |
Radeon 8000 or 9000 series product. |
| Illustrates: |
the new asynchronous visibility query mechanism introduced in DirectX 9 to count how many pixels of the teapot are visible in the final frame. |
| Products: |
Radeon 8000 or 9000 series product. |
| Illustrates: |
a per-pixel blurring effect based on depth and focal point. |
| Products: |
Radeon 9500 or 9700 series product. |
| Illustrates: |
a per-pixel blurring effect based on depth and focal point using HLSL. |
| Products: |
Radeon 9500 or 9700 series product. |
| Illustrates: |
the use of a shadow map on an object made of spheres. |
| Products: |
Radeon 9500 or 9700 series product. |
| Illustrates: |
the use of the DirectX® 9 High Level Shading Language through the D3DX Effects framework. |
| Products: |
Radeon 9500 or 9700 series product. |
| Illustrates: |
the use of the DirectX® 9 High Level Shading Language without going through the D3DX Effects framework. |
| Products: |
Radeon 9500 or 9700 series product. |
| Illustrates: |
how to make use of the new MultiHead functionality with DirectX 9. |
| Products: |
Radeon 7000, 8000 or 9000 series product. |
| Illustrates: |
video post processing effects using shaders. |
| Products: |
Radeon 9500 or 9700 series product. |
MacOS Samples
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