What's Hot Now at AMD

If you want faster apps, you’ll want to use heterogeneous computing technologies. We’re here to make that happen with plenty of tools and resources. And if you’re thinking about architecture, HSA is going to rock your world.

AMD FireRays 1.0 for Accelerated Ray Tracing

FireRays gives you a C++ API for scene construction and discovering ray intersections asynchronously. Behind that API, graphics kernels built using OpenCL 1.2 perform the heavy lifting. Learn more and get the SDK here.

GPUPerfAPI 2.17 Now Available

The latest release includes support for additional GPUs and APUS, OpenGL ES support for Windows and Linux, and other goodies. Learn more and download it here.

clSPARSE Beta Released

Created by AMD in partnership with Vratis Ltd., clSPARSE is an open source sparse linear algebra library that uses OpenCL™ to accelerate performance with GPU Compute. Learn more about clSPARSE in this blog.

AMD Compute Libraries

ACL is a new open source solution for developers who want to accelerate computations on GPUs, APUs and CPUs using BLAS, FFT, RNG and SPARSE functionalities. Learn more about ACL here.

Videos about New Tools & Technologies

Power Profiling, Shader Analysis & More with AMD CodeXL 1.7
In this webinar, Doron Ofek from AMD’s Developer Tools group
Virtual is the next frontier of reality at AMD
Raja Koduri, Corporate VP of Visual Computing at AMD, and
Webinar: Debug your way through OpenGL, GLES, DX11 & DX12 using GPU PerfStudio
This webinar demonstrates the debugging and optimization features of GPU

OpenCL 2.0 Demystified

AMD provides full support for the OpenCL™ 2.0 specification, as well as support for some optional features like Fine Grain Shared Virtual Memory. There are a lot of new and powerful capabilities in this version of the standard. We know that programming for a new API and new capabilities can be daunting. If you’d like to learn what you can do, and how to do it, check out the OpenCL 2.0 Demystified blog series. AMD engineers walk you through the code and show you how features like Shared Virtual Memory, Pipes, Device Enqueue and many more actually work. Read the blogs, and learn what you can do. Happy Coding!

Conference, Webinar and Event Presentations

Want to take another look at an interesting conference presentation? Missed an event you hoped to see? Browse our collection of technical presentations from developer conferences, industry events and Webinars around the world covering a wide variety of heterogeneous computing topics such as Mantle, C++, rendering, shaders, game development, Java, graphics, libraries, OpenCL™ and much more.

Everything You Always Wanted to Know About HSA*

What is Heterogeneous System Architecture? Why does it matter? In this whitepaper, Insight 64 Research Fellow Nathan Brookwood explains why, even if HSA doesn’t entirely change your life, it will change the way you use your desktop, laptop, tablet, smartphone and the cloud.

Unlocking the Full Potential of the GPU with Asynchronous Shaders

Have you ever wondered how to be in two places at once? Well, we haven’t quite solved the cloning problem yet, but we can show you how to do two things at once, using asynchronous shaders in DirectX® 12 and Vulkan™ in this whitepaper.

Blog Posts

Forum Posts

  • CodeXL Issue: Analyze mode ISA missing
    August 27, 2015
    Hi all      I have just downloaded the latest version of CodeXL 1.8. I am working on Ubuntu 14.04.      The new static ISA view in analyze mode is great. However, some instructions
  • Crash in driver: OpenGL and SSBOs
    August 27, 2015
    Hello, my name is Yves and I'm a developer of the free and open source strategy game 0 A.D. (play0ad.com).I've started experimenting with more modern OpenGL features with

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