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What's Hot Now at AMD
The LiquidVR™ SDK is Here!
LiquidVR™ provides a Direct3D 11 based interface for applications to get access to the following GPU features regardless of whether a VR device is installed on a system: Asynchronous Shaders; Multi-GPU-Affinity; Late-Latch, and GPU-to-GPU Resource Copies. Learn more and get the LiquidVR™ SDK at GPUOpen.
Boltzmann initiative: A Defining Moment for Heterogeneous Computing
AMD announces the Boltzmann initiative at SC15 this year. This is a suite of software tools designed to dramatically reduce barriers to GPU computing on AMD FirePro™ graphics. Learn more about Boltzmann here.
A Practical Guide to Understanding HSA
Heterogeneous System Architecture, 1st Edition is a new book that provides clear and concise explanations of key HSA concepts. It includes an in-depth perspective on runtime, memory model, queuing, context switching, the architected queuing language, simulators, and tool chains.
GPU PerfStudio 3.3 Includes Support for LiquidVR™
The latest release of GPU PerfStudio includes support for LiquidVR™, DirectX® 12 on Windows 10 with API Trace, GPU Trace, Linked Trace, Object Inspector plus much more. Get PerfStudio 3.3 here.
Videos about New Tools & Technologies
It’s HIP to be Open! Convert your Cuda code to C++ using AMD’s new HIP tool.
AMD, a strong proponent of open source and open standards, has created a new tool that will allow developers to convert CUDA code to common C++. This new Heterogeneous-compute Interface for Portability, or HIP, is a tool that provides customers with more choice in hardware and development tools. Download the HIP datasheet here.
OpenCL 2.0 Demystified
AMD provides full support for the OpenCL™ 2.0 specification, as well as support for some optional features like Fine Grain Shared Virtual Memory. There are a lot of new and powerful capabilities in this version of the standard. We know that programming for a new API and new capabilities can be daunting. If you’d like to learn what you can do, and how to do it, check out the OpenCL 2.0 Demystified blog series. AMD engineers walk you through the code and show you how features like Shared Virtual Memory, Pipes, Device Enqueue and many more actually work. Read the blogs, and learn what you can do. Happy Coding!
Conference, Webinar and Event Presentations
Want to take another look at an interesting conference presentation? Missed an event you hoped to see? Browse our collection of technical presentations from developer conferences, industry events and Webinars around the world covering a wide variety of heterogeneous computing topics such as Mantle, C++, rendering, shaders, game development, Java, graphics, libraries, OpenCL™ and much more.
Unlocking the Full Potential of the GPU with Asynchronous Shaders
Have you ever wondered how to be in two places at once? Well, we haven’t quite solved the cloning problem yet, but we can show you how to do two things at once, using asynchronous shaders in DirectX® 12 and Vulkan™ in this whitepaper.
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LiquidVR™ is an AMD technology initiative aimed at enabling a fully immersive and comfortable virtual reality experience by creating a new programming model that fully exploits the capabilities of modern GPUs, like ...