What's Hot Now at AMD

If you want faster apps, you’ll want to use heterogeneous computing technologies. We’re here to make that happen with plenty of tools and resources. And if you’re thinking about architecture, HSA is going to rock your world.

Introducing DOPP SDK

Need to grab and modify the OS desktop image, or perform display output post-processing of any kind? Learn how AMD makes it simpler and faster, and get the new DOPP SDK here.

GPU PerfStudio V3.1 Available

Optimize your shader code with PerfStudio 3.1! The latest release includes a new GPU ShaderAnalyzer for GCN, a powerful addition to the GPU PerfStudio suite of graphics tools. Learn more about ShaderAnalyzer for GCN here.

Compiler Options Quick Reference Guide

Check out a quick cheat-sheet of the command line switches you can use to optimize your code for AMD hardware using any of several compilers. Download the guide here.

Bolt 1.3 GA is Here

The latest Bolt C++ template library release includes performance optimizations of key routines, support for OpenCL CPU device command queue, and more. Get the details here.


Videos about New Tools & Technologies


The Heterogeneous System Architecture: It's (Not) All About The GPU

The use of GPUs in computation intensive tasks has had an ever increasing impact across all platforms. At the same time, GPUs have several properties that make it a challenge to unlock their full benefit in many real-world applications. The HSA was created to address many of these current shortcomings while providing a great update for already established software models. Learn more in this GPGPU7 keynote by Paul Blinzer, chairperson of the System Architecture Workgroup of the HSA Foundation.

Conference, Webinar and Event Presentations

Want to take another look at an interesting conference presentation? Missed an event you hoped to see? Browse our collection of technical presentations from developer conferences, industry events and Webinars around the world covering a wide variety of heterogeneous computing topics such as Mantle, C++, rendering, shaders, game development, Java, graphics, libraries, OpenCL™ and much more.

Everything You Always Wanted to Know About HSA*

What is Heterogeneous System Architecture? Why does it matter? In this whitepaper, Insight 64 Research Fellow Nathan Brookwood explains why, even if HSA doesn’t entirely change your life, it will change the way you use your desktop, laptop, tablet, smartphone and the cloud.

hUMA - the Next Big Thing in Processors

The HSA Foundation has released a new multicore architecture specification called hUMA or heterogeneous uniform memory access. hUMA allows CPUs and GPUs to share the same memory in a heterogeneous system architecture (HSA). hUMA makes it easier for developers to create apps that use the individual powers of CPUs and GPUS and is compatible with mainstream programming languages like Python, C++ & Java. You'll soon be able to see hUMA in action in AMD’s Kaveri processors.



Blog Posts

  • OpenCL™ 2.0 – Image Enhancements
    December 18, 2014
    In a previous post we explored an OpenCL™ 2.0 capability called device enqueue. In this installment, we look at OpenCL 2.0’s image-processing features. To get the most from this bl
  • What’s new in AMD CodeXL 1.6?
    December 16, 2014
    Time flies quickly when you’re very busy adding new goodies; it is already time for another AMD CodeXL release! CodeXL 1.6 follows the recent AMD Catalyst™ Omega 14.12 release and

Forum Posts

  • fm2+ dual socket apu-support
    December 19, 2014
    hi all out there, i would like to know, if it's a good suggestion of the following thinkings. i thought about a dual fm2+-socket-board to raise gaming-performance with apu
  • glCopyImageSubData for small compressed mips
    December 19, 2014
    glCopyImageSubData thows a GL_INVALID_VALUE when copying mips of a block compressed texture that are smaller than the block size in any dimension. e.g. GLuint tex0 = ...; // 1x1 co

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