What's Hot Now at AMD

Welcome to AMD Developer Central. Built by developers for developers. We’re committed to developers, the community, open industry standards and open source. We’ll give you the tools and libraries you need to get your job done so you can code faster while writing faster code.

AMD APP SDK 3.0 is here!

Featuring OpenCL 2.0, Windows 10, Support for AMD's latest APUs, a complete set of sample code illustrating how to use each of the major new features of OpenCL 2.0 and more. Get v3.0 here.

GPU PerfStudio 3.3 Includes Support for LiquidVR™

The latest release of GPU PerfStudio includes support for LiquidVR™, DirectX® 12 on Windows 10 with API Trace, GPU Trace, Linked Trace, Object Inspector plus much more. Get PerfStudio 3.3 here.

Accelerating Performance: The ACL clFFT Library

What kind of performance improvements over previous versions and compared to the competition does this Open Source library deliver? Check it out in this blog.

clSPARSE Beta Released

Created by AMD in partnership with Vratis Ltd., clSPARSE is an open source sparse linear algebra library that uses OpenCL™ to accelerate performance with GPU Compute. Learn more about clSPARSE in this blog.

Videos about New Tools & Technologies

Power Profiling, Shader Analysis & More with AMD CodeXL 1.7
In this webinar, Doron Ofek from AMD’s Developer Tools group...
Virtual is the next frontier of reality at AMD
Raja Koduri, Corporate VP of Visual Computing at AMD, and...
Webinar: Debug your way through OpenGL, GLES, DX11 & DX12 using GPU PerfStudio
This webinar demonstrates the debugging and optimization features of GPU...

OpenCL 2.0 Demystified

AMD provides full support for the OpenCL™ 2.0 specification, as well as support for some optional features like Fine Grain Shared Virtual Memory. There are a lot of new and powerful capabilities in this version of the standard. We know that programming for a new API and new capabilities can be daunting. If you’d like to learn what you can do, and how to do it, check out the OpenCL 2.0 Demystified blog series. AMD engineers walk you through the code and show you how features like Shared Virtual Memory, Pipes, Device Enqueue and many more actually work. Read the blogs, and learn what you can do. Happy Coding!

Conference, Webinar and Event Presentations

Want to take another look at an interesting conference presentation? Missed an event you hoped to see? Browse our collection of technical presentations from developer conferences, industry events and Webinars around the world covering a wide variety of heterogeneous computing topics such as Mantle, C++, rendering, shaders, game development, Java, graphics, libraries, OpenCL™ and much more.

Everything You Always Wanted to Know About HSA*

What is Heterogeneous System Architecture? Why does it matter? In this whitepaper, Insight 64 Research Fellow Nathan Brookwood explains why, even if HSA doesn’t entirely change your life, it will change the way you use your desktop, laptop, tablet, smartphone and the cloud.

Unlocking the Full Potential of the GPU with Asynchronous Shaders

Have you ever wondered how to be in two places at once? Well, we haven’t quite solved the cloning problem yet, but we can show you how to do two things at once, using asynchronous shaders in DirectX® 12 and Vulkan™ in this whitepaper.

Blog Posts

  • clFFT Pre-callback – A Faster Way to Pre-Process Data
    October 6, 2015
    clFFT Pre-callback – A Faster Way to Pre-Process Input Data The math library group at AMD is continuously looking for areas of improvement in the library and working towards optimi
  • AMD Enduro System for Developers
    October 2, 2015
    From the consumer perspective, AMD Enduro™ technology regulates your notebook’s GPU, giving you an instant boost in graphics performance when you need it and consuming almost zero

Forum Posts

  • info plz: using opencl without xorg
    October 8, 2015
    Hello. I went thru past posts about running ocl remotely but the info isa bit dispersed. Is there a crystallized set of instructions on how to set up and runopencl without xorg? Th
  • Compute shader issue in current D3D driver
    October 7, 2015
    Hi, there is a bug in the current driver (present from 15.5 beta driver) (short) If you code a sequence of 3 ComputeShader using one resource as UAV then UAV then SRVCS1 ( rsc @ sl

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