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What's Hot Now at AMD
AMD Driver Symbol Server
Is your 64-bit crash dump not making sense? That's because 64-bit crash dumps need to have the correct versions of all binaries on hand to resolve the callstack correctly. The AMD Driver Symbol Server in Microsoft Visual Studio® can help. Find out more in this blog.
TrueAudio Next and Compute Unit Reservation
Where does TrueAudio Next fit into the emerging ecosystem of audio processing for VR? Learn more in this part two blog.
VDR Follow Up – Tonemapping for HDR Signals
This is the third post of a series expanding on the ideas presented at GDC in the Advanced Techniques and Optimization of VDR Color Pipelines talk. The topic of this post is a collection of practical advice on adapting a game’s tonemapping pipeline to both traditional display signals and new HDR output signals.
Introducing: AMF SDK
The open source successor to Media SDK. The Advanced Media Framework SDK provides developers with optimal access to AMD GPUs for multimedia processing.
Videos about New Tools & Technologies
It’s HIP to be Open! Convert your Cuda code to C++ using AMD’s new HIP tool.
AMD, a strong proponent of open source and open standards, has created a new tool that will allow developers to convert CUDA code to common C++. This new Heterogeneous-compute Interface for Portability, or HIP, is a tool that provides customers with more choice in hardware and development tools. Download the HIP datasheet here.
Unlocking the Full Potential of the GPU with Asynchronous Shaders
Have you ever wondered how to be in two places at once? Well, we haven’t quite solved the cloning problem yet, but we can show you how to do two things at once, using asynchronous shaders in DirectX® 12 and Vulkan™ in this whitepaper.
OpenCL 2.0 Demystified
AMD provides full support for the OpenCL™ 2.0 specification, as well as support for some optional features like Fine Grain Shared Virtual Memory. There are a lot of new and powerful capabilities in this version of the standard. We know that programming for a new API and new capabilities can be daunting. If you’d like to learn what you can do, and how to do it, check out the OpenCL 2.0 Demystified blog series. AMD engineers walk you through the code and show you how features like Shared Virtual Memory, Pipes, Device Enqueue and many more actually work. Read the blogs, and learn what you can do. Happy Coding!
Conference, Webinar and Event Presentations
Want to take another look at an interesting conference presentation? Missed an event you hoped to see? Browse our collection of technical presentations from developer conferences, industry events and Webinars around the world covering a wide variety of heterogeneous computing topics such as Mantle, C++, rendering, shaders, game development, Java, graphics, libraries, OpenCL™ and much more.
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Rendering Goes from Fine — to Photorealistic AMD-developed Radeon Rays (formerly FireRays) is a specialized ray caster software that accelerates and enhances ray tracing operations to produce photorealistic 3D images featuring complex ...