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What's Hot Now at AMD
Blog: A Defining Moment for Heterogeneous Computing
AMD announces the Boltzmann initiative at SC15 this year. This is a suite of software tools designed to dramatically reduce barriers to GPU computing on AMD FirePro™ graphics. Learn more about Boltzmann here.
Performance Comparison with SpGEMM
This blog looks at a new algorithm implemented in Beta 2 of the clSPARSE library and compares the performance of clSPARSE running on an AMD GPU with that of a competitor. What are the results?
Accelerating Performance: The ACL clFFT Library
What kind of performance improvements over previous versions and compared to the competition does this Open Source library deliver? Check it out in this blog.
GPU PerfStudio 3.3 Includes Support for LiquidVR™
The latest release of GPU PerfStudio includes support for LiquidVR™, DirectX® 12 on Windows 10 with API Trace, GPU Trace, Linked Trace, Object Inspector plus much more. Get PerfStudio 3.3 here.
Videos about New Tools & Technologies
OpenCL 2.0 Demystified
AMD provides full support for the OpenCL™ 2.0 specification, as well as support for some optional features like Fine Grain Shared Virtual Memory. There are a lot of new and powerful capabilities in this version of the standard. We know that programming for a new API and new capabilities can be daunting. If you’d like to learn what you can do, and how to do it, check out the OpenCL 2.0 Demystified blog series. AMD engineers walk you through the code and show you how features like Shared Virtual Memory, Pipes, Device Enqueue and many more actually work. Read the blogs, and learn what you can do. Happy Coding!
Conference, Webinar and Event Presentations
Want to take another look at an interesting conference presentation? Missed an event you hoped to see? Browse our collection of technical presentations from developer conferences, industry events and Webinars around the world covering a wide variety of heterogeneous computing topics such as Mantle, C++, rendering, shaders, game development, Java, graphics, libraries, OpenCL™ and much more.
Everything You Always Wanted to Know About HSA*
What is Heterogeneous System Architecture? Why does it matter? In this whitepaper, Insight 64 Research Fellow Nathan Brookwood explains why, even if HSA doesn’t entirely change your life, it will change the way you use your desktop, laptop, tablet, smartphone and the cloud.
Unlocking the Full Potential of the GPU with Asynchronous Shaders
Have you ever wondered how to be in two places at once? Well, we haven’t quite solved the cloning problem yet, but we can show you how to do two things at once, using asynchronous shaders in DirectX® 12 and Vulkan™ in this whitepaper.
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LiquidVR™ is an AMD technology initiative aimed at enabling a fully immersive and comfortable virtual reality experience by creating a new programming model that fully exploits the capabilities of modern GPUs, like ...