What's Hot Now at AMD

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AMD FireRays 1.0 for Accelerated Ray Tracing

FireRays gives you a C++ API for scene construction and discovering ray intersections asynchronously. Behind that API, graphics kernels built using OpenCL 1.2 perform the heavy lifting. Learn more and get the SDK here.

GPU PerfStudio 3.3 Includes Support for LiquidVR™

The latest release of GPU PerfStudio includes support for LiquidVR™, DirectX® 12 on Windows 10 with API Trace, GPU Trace, Linked Trace, Object Inspector plus much more. Get PerfStudio 3.3 here.

clSPARSE Beta Released

Created by AMD in partnership with Vratis Ltd., clSPARSE is an open source sparse linear algebra library that uses OpenCL™ to accelerate performance with GPU Compute. Learn more about clSPARSE in this blog.

AMD Compute Libraries

ACL is a new open source solution for developers who want to accelerate computations on GPUs, APUs and CPUs using BLAS, FFT, RNG and SPARSE functionalities. Learn more about ACL here.

Videos about New Tools & Technologies

Power Profiling, Shader Analysis & More with AMD CodeXL 1.7
In this webinar, Doron Ofek from AMD’s Developer Tools group...
Virtual is the next frontier of reality at AMD
Raja Koduri, Corporate VP of Visual Computing at AMD, and...
Webinar: Debug your way through OpenGL, GLES, DX11 & DX12 using GPU PerfStudio
This webinar demonstrates the debugging and optimization features of GPU...

OpenCL 2.0 Demystified

AMD provides full support for the OpenCL™ 2.0 specification, as well as support for some optional features like Fine Grain Shared Virtual Memory. There are a lot of new and powerful capabilities in this version of the standard. We know that programming for a new API and new capabilities can be daunting. If you’d like to learn what you can do, and how to do it, check out the OpenCL 2.0 Demystified blog series. AMD engineers walk you through the code and show you how features like Shared Virtual Memory, Pipes, Device Enqueue and many more actually work. Read the blogs, and learn what you can do. Happy Coding!

Conference, Webinar and Event Presentations

Want to take another look at an interesting conference presentation? Missed an event you hoped to see? Browse our collection of technical presentations from developer conferences, industry events and Webinars around the world covering a wide variety of heterogeneous computing topics such as Mantle, C++, rendering, shaders, game development, Java, graphics, libraries, OpenCL™ and much more.

Everything You Always Wanted to Know About HSA*

What is Heterogeneous System Architecture? Why does it matter? In this whitepaper, Insight 64 Research Fellow Nathan Brookwood explains why, even if HSA doesn’t entirely change your life, it will change the way you use your desktop, laptop, tablet, smartphone and the cloud.

Unlocking the Full Potential of the GPU with Asynchronous Shaders

Have you ever wondered how to be in two places at once? Well, we haven’t quite solved the cloning problem yet, but we can show you how to do two things at once, using asynchronous shaders in DirectX® 12 and Vulkan™ in this whitepaper.

Blog Posts

  • AMD Enduro System for Developers
    October 2, 2015
    From the consumer perspective, AMD Enduro™ technology regulates your notebook’s GPU, giving you an instant boost in graphics performance when you need it and consuming almost zero
  • Programming Models for Heterogeneous Systems
    September 15, 2015
    (Editor’s Note: This blog is based on a paper by AMD Research presented at the IEEE International Symposium on Workload Characterization (IISWC) 2015.) Programming models like Open

Forum Posts

  • Kernel Timing Anomalies
    October 5, 2015
    1. Inaccurate Timings when multiple Kernels EnqueuedWhen I queue multiple kernels I have been getting some erratic timings. (My example code is attached in the Zip file) This examp
  • whitelist request
    October 5, 2015
    Hello! I'm a developer trying to melt a hole in the floor by running OpenCL fluid sims on GPUs, and hoping to make pretty pictures with FireRays. Naturally I'm full of qu

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