If you want faster apps, you’ll want to use heterogeneous computing technologies. We’re here to make that happen with plenty of tools and resources. And if you’re thinking about architecture, HSA is going to rock your world.
What's Hot Now at AMD
DirectX12 and Vulkan at SIGGRAPH 2015
Get an overview of switching from current to next-gen APIs, like DirectX12 and Vulkan at Siggraph 2015 on Aug. 11 in Los Angeles, CA.. Find out more and register for Siggraph 2015 here.
Catalyst™ 15.7 Driver Released
The update delivers support for Windows® 10 and the DirectX® 12 API. Benefit from improved multithreaded scaling and much more. Get the details and download the AMD Catalyst 15.7 update here.
GPU PerfStudio 3.2 Now Available
The latest release includes OpenGL ES 3.0 support, shader analyzer wave occupancy view and other features. Check out what's new and download GPU PerfStudio 3.2 here.
AMD GPU Services Library 2.2 Released
The AGS 2.2 update includes a new function to query the amount of video memory exposed on AMD GPUs and APUs. It also includes a console mode sample and an Eyefinity® sample.Learn more and download AGS 2.2 here.
Videos about New Tools & Technologies
OpenCL 2.0 Demystified
AMD provides full support for the OpenCL™ 2.0 specification, as well as support for some optional features like Fine Grain Shared Virtual Memory. There are a lot of new and powerful capabilities in this version of the standard. We know that programming for a new API and new capabilities can be daunting. If you’d like to learn what you can do, and how to do it, check out the OpenCL 2.0 Demystified blog series. AMD engineers walk you through the code and show you how features like Shared Virtual Memory, Pipes, Device Enqueue and many more actually work. Read the blogs, and learn what you can do. Happy Coding!
Conference, Webinar and Event Presentations
Want to take another look at an interesting conference presentation? Missed an event you hoped to see? Browse our collection of technical presentations from developer conferences, industry events and Webinars around the world covering a wide variety of heterogeneous computing topics such as Mantle, C++, rendering, shaders, game development, Java, graphics, libraries, OpenCL™ and much more.
Everything You Always Wanted to Know About HSA*
What is Heterogeneous System Architecture? Why does it matter? In this whitepaper, Insight 64 Research Fellow Nathan Brookwood explains why, even if HSA doesn’t entirely change your life, it will change the way you use your desktop, laptop, tablet, smartphone and the cloud.
Unlocking the Full Potential of the GPU with Asynchronous Shaders
Have you ever wondered how to be in two places at once? Well, we haven’t quite solved the cloning problem yet, but we can show you how to do two things at once, using asynchronous shaders in DirectX® 12 and Vulkan™ in this whitepaper.
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