What's Hot Now at AMD

Welcome to AMD Developer Central. Built by developers for developers. We’re committed to developers, the community, open industry standards and open source. We’ll give you the tools and libraries you need to get your job done so you can code faster while writing faster code.

Blog: A Defining Moment for Heterogeneous Computing

AMD announces the Boltzmann initiative at SC15 this year. This is a suite of software tools designed to dramatically reduce barriers to GPU computing on AMD FirePro™ graphics. Learn more about Boltzmann here.

Performance Comparison with SpGEMM

This blog looks at a new algorithm implemented in Beta 2 of the clSPARSE library and compares the performance of clSPARSE running on an AMD GPU with that of a competitor. What are the results?

Accelerating Performance: The ACL clFFT Library

What kind of performance improvements over previous versions and compared to the competition does this Open Source library deliver? Check it out in this blog.

GPU PerfStudio 3.3 Includes Support for LiquidVR™

The latest release of GPU PerfStudio includes support for LiquidVR™, DirectX® 12 on Windows 10 with API Trace, GPU Trace, Linked Trace, Object Inspector plus much more. Get PerfStudio 3.3 here.

Videos about New Tools & Technologies

Power Profiling, Shader Analysis & More with AMD CodeXL 1.7
In this webinar, Doron Ofek from AMD’s Developer Tools group...
Virtual is the next frontier of reality at AMD
Raja Koduri, Corporate VP of Visual Computing at AMD, and...
Webinar: Debug your way through OpenGL, GLES, DX11 & DX12 using GPU PerfStudio
This webinar demonstrates the debugging and optimization features of GPU...

OpenCL 2.0 Demystified

AMD provides full support for the OpenCL™ 2.0 specification, as well as support for some optional features like Fine Grain Shared Virtual Memory. There are a lot of new and powerful capabilities in this version of the standard. We know that programming for a new API and new capabilities can be daunting. If you’d like to learn what you can do, and how to do it, check out the OpenCL 2.0 Demystified blog series. AMD engineers walk you through the code and show you how features like Shared Virtual Memory, Pipes, Device Enqueue and many more actually work. Read the blogs, and learn what you can do. Happy Coding!

Conference, Webinar and Event Presentations

Want to take another look at an interesting conference presentation? Missed an event you hoped to see? Browse our collection of technical presentations from developer conferences, industry events and Webinars around the world covering a wide variety of heterogeneous computing topics such as Mantle, C++, rendering, shaders, game development, Java, graphics, libraries, OpenCL™ and much more.

Everything You Always Wanted to Know About HSA*

What is Heterogeneous System Architecture? Why does it matter? In this whitepaper, Insight 64 Research Fellow Nathan Brookwood explains why, even if HSA doesn’t entirely change your life, it will change the way you use your desktop, laptop, tablet, smartphone and the cloud.

Unlocking the Full Potential of the GPU with Asynchronous Shaders

Have you ever wondered how to be in two places at once? Well, we haven’t quite solved the cloning problem yet, but we can show you how to do two things at once, using asynchronous shaders in DirectX® 12 and Vulkan™ in this whitepaper.

AMD LiquidVR™ Technology for Developers


LiquidVR™ is an AMD technology initiative aimed at enabling a fully immersive and comfortable virtual reality experience by creating a new programming model that fully exploits the capabilities of modern GPUs, like ...

Blog Posts

  • Aloha AMD CodeXL 1.9!
    November 26, 2015
    Performance improvements, bug fixes and brand new features await. Read on for the details. Build and Static Analysis of OpenGL® shaders on Microsoft Windows® and Linux® Build and S
  • AutoGemm: A flexible and high-performance solution to multiplying matrices
    November 5, 2015
    Our ACL 1.0 Beta 2 release contains several new features (that you can read more about here). One of those is AutoGemm, which is a new approach for achieving peak ...

Forum Posts

  • Not a happy camper
    November 27, 2015
    I searched for updates for my graphics card (Sapphire R9 280X Vapor-X OC) as I normally do and saw that there was one available. Stupidly I downloaded and installed it. It took me
  • CodeXL 1.9 GPU Performance Counters: Program Hangs
    November 26, 2015
    Version 1.8 worked fine for me, but upgrading to 1.9, I now cannot see any information.When I manually close my executable, I get the "Unable to gather profile data....."

Follow AMDDevCentral on Twitter