What's Hot Now at AMD

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Getting Started with Boltzmann

The Boltzmann initiative exposes cutting edge compute capabilities and features on targeted AMD Radeon™ discrete GPUs through an open source software stack. Learn how to get started with Boltzmann in this new GPUOPen blog.

AMD Compress 2.2 Release

AMD Compress enables game developers to provide high-definition texture images by way of tools that compress textures and create MIP maps. The latest release delivers enhanced GUI, new features and more for game developers. Read more about AMD Compress 2.2.

GDC 2016 Presentations Available

The 2016 Game Developer Conference was an event of epic proportions. Presentations, tutorials, round-tables, and the show floor are only part of the story though. Find out more and download your favorite AMD presentation from the event here.

Using the Vulkan™ Validation Layers

Vulkan™ provides unprecedented control to developers over generating graphics and compute workloads for a wide range of hardware. With great power comes great responsibility, and making sure that your application runs correctly on all these possible target platforms it is crucial. Learn more in this new GPUOpen blog.

Videos about New Tools & Technologies

AMD - It's Time to ROC
In this video from the HPC User Forum in Tucson,...
Everything You Need to Know About GPUOpen
Explore all of the new tools, libraries and more that...
Webinar: Debug your way through OpenGL, GLES, DX11 & DX12 using GPU PerfStudio
This webinar demonstrates the debugging and optimization features of GPU...

It’s HIP to be Open! Convert your Cuda code to C++ using AMD’s new HIP tool.

AMD, a strong proponent of open source and open standards, has created a new tool that will allow developers to convert CUDA code to common C++. This new Heterogeneous-compute Interface for Portability, or HIP, is a tool that provides customers with more choice in hardware and development tools. Download the HIP datasheet here.

Unlocking the Full Potential of the GPU with Asynchronous Shaders

Have you ever wondered how to be in two places at once? Well, we haven’t quite solved the cloning problem yet, but we can show you how to do two things at once, using asynchronous shaders in DirectX® 12 and Vulkan™ in this whitepaper.

OpenCL 2.0 Demystified

AMD provides full support for the OpenCL™ 2.0 specification, as well as support for some optional features like Fine Grain Shared Virtual Memory. There are a lot of new and powerful capabilities in this version of the standard. We know that programming for a new API and new capabilities can be daunting. If you’d like to learn what you can do, and how to do it, check out the OpenCL 2.0 Demystified blog series. AMD engineers walk you through the code and show you how features like Shared Virtual Memory, Pipes, Device Enqueue and many more actually work. Read the blogs, and learn what you can do. Happy Coding!

Conference, Webinar and Event Presentations

Want to take another look at an interesting conference presentation? Missed an event you hoped to see? Browse our collection of technical presentations from developer conferences, industry events and Webinars around the world covering a wide variety of heterogeneous computing topics such as Mantle, C++, rendering, shaders, game development, Java, graphics, libraries, OpenCL™ and much more.

AMD LiquidVR™ Technology for Developers


LiquidVR™ is an AMD technology initiative aimed at enabling a fully immersive and comfortable virtual reality experience by creating a new programming model that fully exploits the capabilities of modern GPUs, like ...

Blog Posts


  • AMD GPU Services, an introduction
    April 28, 2016
    If you have supported Crossfire™ or Eyefinity™ in your previous titles, then you have probably already used our AMD GPU Services (...
  • Rocking ROCm-gdb’s New Features
    April 26, 2016
    ROCm-gdb v1.0 includes new features to assist application developers with understanding their application’s behavior. To get start...

Forum Posts

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