If you want faster apps, you’ll want to use heterogeneous computing technologies. We’re here to make that happen with plenty of tools and resources. And if you’re thinking about architecture, HSA is going to rock your world.
What's Hot Now at AMD
CodeXL 1.7 Released!
The latest version includes beta-level support for Microsoft Windows® 10 Technical Preview, GUI for building & analyzing Microsoft DirectX® shaders, power profiling of remote platforms, plus more! Get the details and download CodeXL 1.7 here.
GPU PerfStudio 3.2 Now Available
The latest release includes OpenGL ES 3.0 support, shader analyzer wave occupancy view and other features. Check out what's new and download GPU PerfStudio 3.2 here.
AMD GPU Services Library 2.2 Released
The AGS 2.2 update includes a new function to query the amount of video memory exposed on AMD GPUs and APUs. It also includes a console mode sample and an Eyefinity® sample.Learn more and download AGS 2.2 here.
Khronos Reveals Vulkan API for High-efficiency Graphics and Compute on GPUs
Khronos has announced the availability of technical previews of the new Vulkan™ open standard API for high-efficiency access to graphics and compute on modern GPUs! See what all the excitement is about in this "Next Generation OpenGL® Initiative" here.
Videos about New Tools & Technologies
OpenCL 2.0 Demystified
AMD provides full support for the OpenCL™ 2.0 specification, as well as support for some optional features like Fine Grain Shared Virtual Memory. There are a lot of new and powerful capabilities in this version of the standard. We know that programming for a new API and new capabilities can be daunting. If you’d like to learn what you can do, and how to do it, check out the OpenCL 2.0 Demystified blog series. AMD engineers walk you through the code and show you how features like Shared Virtual Memory, Pipes, Device Enqueue and many more actually work. Read the blogs, and learn what you can do. Happy Coding!
Conference, Webinar and Event Presentations
Want to take another look at an interesting conference presentation? Missed an event you hoped to see? Browse our collection of technical presentations from developer conferences, industry events and Webinars around the world covering a wide variety of heterogeneous computing topics such as Mantle, C++, rendering, shaders, game development, Java, graphics, libraries, OpenCL™ and much more.
Everything You Always Wanted to Know About HSA*
What is Heterogeneous System Architecture? Why does it matter? In this whitepaper, Insight 64 Research Fellow Nathan Brookwood explains why, even if HSA doesn’t entirely change your life, it will change the way you use your desktop, laptop, tablet, smartphone and the cloud.
The Heterogeneous System Architecture: It's (Not) All About The GPU
The use of GPUs in computation intensive tasks has had an ever increasing impact across all platforms. At the same time, GPUs have several properties that make it a challenge to unlock their full benefit in many real-world applications. The HSA was created to address many of these current shortcomings while providing a great update for already established software models. Learn more in this GPGPU7 keynote by Paul Blinzer, chairperson of the System Architecture Workgroup of the HSA Foundation.
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